Merge "Do not prematurely update position while bounds animating." into nyc-dev
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@@ -129,15 +129,19 @@ public class BoundsAnimationController {
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public void onAnimationStart(Animator animation) {
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if (DEBUG) Slog.d(TAG, "onAnimationStart: mTarget=" + mTarget
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+ " mReplacement=" + mReplacement);
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// Ensure that we have prepared the target for animation before
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// we trigger any size changes, so it can swap surfaces
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// in to appropriate modes, or do as it wishes otherwise.
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if (!mReplacement) {
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mTarget.onAnimationStart();
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}
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// Ensure that we have prepared the target for animation before
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// we trigger any size changes, so it can swap surfaces
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// in to appropriate modes, or do as it wishes otherwise.
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// Immediately update the task bounds if they have to become larger, but preserve
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// the starting position so we don't jump at the beginning of the animation.
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if (animatingToLargerSize()) {
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mTarget.setPinnedStackSize(mFrom, mTo);
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mTmpRect.set(mFrom.left, mFrom.top,
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mFrom.left + mFrozenTaskWidth, mFrom.top + mFrozenTaskHeight);
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mTarget.setPinnedStackSize(mFrom, mTmpRect);
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}
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}
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