Commit Graph

104 Commits

Author SHA1 Message Date
Kevin Lubick
4e8ce46f9c Add missing includes of SkBlendMode.h
It's being removed from SkPaint.h in https://skia-review.googlesource.com/c/skia/+/611077
and this was all the places I could find in frameworks/base.

We might need another CL for a few other Android repos.

Change-Id: I88d31166ed90356c4c52fbcde6bec6c1655b7cf2
2022-12-01 20:32:42 +00:00
ramindani
3952ed68a5 Added crop rect and removed inverse of the texture matrix.
BUG=152621633
Test: Verified manually and with
atest TextureViewCameraTest
atest TextureViewTest
atest TextureViewSnapshotTest
atest TextureViewStressTest
atest PixelCopyTest
atest BitmapTest
atest HardwareBitmapTests

Change-Id: Ie993a18fd3511576617a1eb859bf228c33d12f78
2021-08-17 16:16:09 +00:00
bsears
9df09ccff9 Revert "Added crop rect to LayerDrawable to not crop TextureView..."
Revert "Adds out parameters for crop rectangle and transform"

Revert "Add test to crop TextureView and verify if outer edge ha..."

Revert submission 15339442-1texelcrop

Reason for revert: Bisection identified these CLs as the likely cause of Droidfood blocking bugs b/195620803 and b/195637414

Bug: 195637414
Bug: 195620803

Reverted Changes:
If1f448a94:Added crop rect to LayerDrawable to not crop Textu...
Iefde6bdf7:Add test to crop TextureView and verify if outer e...
Icf0ee20e8:Adds out parameters for crop rectangle and transfo...

Change-Id: I3448ebe193f25de79d186ae705911d99da2cef2b
2021-08-06 15:18:26 +00:00
ramindani
ef54c038e1 Added crop rect to LayerDrawable to not crop TextureView.
Verified manually with ExoPlayer that TextureView isn't cropping.

Test: Did the manual test and
atest TextureViewCameraTest
atest TextureViewSnapshotTest
atest TextureViewStressTest
atest TextureViewTest
atest PixelCopyTest
atest BitmapTest
atest HardwareBitmapTests

and with HwAccelerationTest
Added crop test at ag/15430851

BUG=152621633

Change-Id: If1f448a94908cbf51272bc0d1bbbe1e113fd15f3
2021-08-03 20:32:16 +00:00
Sally Qi
7e3f93bc67 Migrate HWUI logs from SkDebugf to ALOGD
Bug: 192062380
Test: Compile pass
Change-Id: I64a0cb0016cf6a4e8a9da85dbce5ba8934109763
2021-07-16 19:07:52 +00:00
John Reck
9a7c192ebe Remove two macros
This is colliding with ag/13519705 and causing
build issues. So replace the macros with constexpr's which are
better

Bug: 179047472
Test: make
Change-Id: Icf7c38077ef608ec97e737d47d3d6c25246190bf
2021-02-08 19:32:21 -05:00
Mike Reed
7994a3120b Modernize calls to drawImage
1. drawBitmap --> drawImage
2. drawImage now always requires sampling parameter

Bug:178700363

Test: make

Change-Id: I96f610a180b3774ba955cc334949fd62b1cf4d69
2021-01-29 11:46:48 -05:00
Nader Jawad
55f197660c Add support for drawLayer CanvasOps
Introdcued DrawLayer CanvasOp and implementation
Test in progress with support for GrRecrodingContext backed
SkDevices.

Test: In progress
Change-Id: I53c58233536a78c20b867d659eae2dae2adc54b2
2020-12-02 19:30:20 -08:00
Brian Osman
545f0906e4 Remove unused include of SkToSRGBColorFilter.h
Change-Id: Ib4be68d9ab491fbb4eefc6103096823f9f72a7aa
Test: Just deleting unused include. Code still builds.
2019-03-11 12:34:02 -04:00
Chris Blume
7b8a808b7d Remove ; from closing namespaces in libs/hwui
When closing a namespace a } is sufficient. It doesn't need to be };
like closing a class or enum.

Within frameworks/base/libs/hwui there is a mix between } and }; when
closing a namespace. There are even mixes between a .h and the
corresponding .cpp files.

In a separate CL I was asked to not close with };. That was a good
comment. I adopted the style from nearby code. This CL cleans up the
nearby code.

Test: I made sure the code still built as expected.
Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
2018-12-03 16:05:14 -08:00
Derek Sollenberger
d01b5916d8 Set the color space to sRGB on the Surface and remove colorFilter.
Also for a canvas wrapping a bitmap the colorspace of the bitmap
will be used to correctly blend content.

Test: CtsUiRenderingTestCases
Bug: 111436479
Change-Id: I63ad7a30605a7f725cc0ef4716d42ea978fb03e3
2018-11-07 20:56:28 +00:00
Stan Iliev
8fc3d8e09d Disable blending for opaque TextureView
Opaque TextureView (set by TextureView.setOpaque(true), should
draw with SRC blending, which in practice disables GL
blending.

Test: Ran Naver app, which is using opaque TextureView
Bug: 113845024
Change-Id: I5daa455a72b0ded50d6f9578f3b8a8701532f9d4
2018-10-01 09:46:00 -04:00
Stan Iliev
1a025a7163 Refactor HWUI readback code to be backend independent
Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
2018-09-10 13:18:04 -04:00
Stan Iliev
564ca3e2c9 Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
2018-09-05 01:58:34 +00:00
Stan Iliev
a683eb3945 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
This reverts commit 85f9096b52.

Reason for revert: lensblur broken.

Change-Id: I83ac163159fc537bc15936a0f8597a7512ca9d6e
2018-09-04 15:42:18 +00:00
Stan Iliev
85f9096b52 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
This reverts commit 867c43de05.

Reason for revert: Fixed issue with unsupported hardware buffer formats by landing https://skia-review.googlesource.com/c/skia/+/150470 "Support more hardware buffer formats"

Bug: 113673613
Change-Id: I1f7c528f138e290160e75833c8d989d9535002ee
2018-08-31 22:13:15 +00:00
John Reck
867c43de05 Revert "TextureView Vulkan support and optimized OpenGL draw"
This reverts commit c8e22a6532.

Reason for revert: broke camera, b/113555199

Bug: 113555199
Change-Id: Iae9b462694d5de0cd99427afead63b567fb4d71d
2018-08-30 18:42:08 +00:00
Stan Iliev
c8e22a6532 TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.

Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
2018-08-29 10:22:03 -04:00
Derek Sollenberger
be3876c434 Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace.  HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.

Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
2018-04-30 15:53:46 -04:00
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
sergeyv
3e9999bd86 Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4
Test: refactoring CL. Existing tests still pass
bug:33753499
2017-01-30 16:42:41 -08:00
Greg Daniel
8cd3edfa15 Break Layer class into Gl and Vulkan subclasses
Test: manual testing
Change-Id: Ibd2beed39de3ac6da7448e96496253cfe427dfbb
2017-01-10 15:05:07 -05:00
sergeyv
2a38c42e92 Add target to texture
Test: refactoring cl.
bug:32413624

Change-Id: I94b1c31cd4e0712dfcfd7777a0012424c1bf0dca
2016-10-26 14:01:09 -07:00
Derek Sollenberger
56ad6ec42f Remove LayerRenderer.
There is only one caller each for the static functions here so this
CL moves the logic to the caller.  Also by moving some of the code
into the pipeline it makes it easier for future changes to configure
how a pipeline handles a layer.

Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
2016-07-26 13:05:13 -04:00
Derek Sollenberger
8556ab87bc Remove unused code from HWUI Layer
Change-Id: If9046add5ca5a647351187c5809841edcf0bfa9b
2016-07-08 09:57:56 -04:00
Chris Craik
5e00c7ce06 Delete old rendering pipeline
fixes: 30002246

Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
2016-07-07 15:53:50 -07:00
John Reck
db009173f8 Fix NPE in clearTexture()
Change-Id: I38d261968506ab8b312584c7e688e2b148fadd1f
Fixes: 25928378
2016-03-17 11:02:07 -07:00
John Reck
2de7771740 Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it

Bug: 26584230

Also turns on aggressive glGetError checking to
better catch potential problem zones

Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
2016-01-20 13:16:24 -08:00
John Reck
a55b5d6c65 Fix "leak" in FrameBuilder.textureLayer test
DeferredLayerUpdater always did a post to delete itself, which
would result in the test thinking it had leaked an object since
it wasn't deleted when it returned. Fix this by deleting immediately
if we're already on the right thread.

Remove RenderState's requireGlContext assert as it's now
covered by GpuMemoryTracker, which is also more test friendly.
RenderState's assert required an actual EGL context, which we
don't mock away in unit tests.

Change-Id: Ic23eb54e7151355f7acca483d7464350c9d6a87f
2016-01-14 15:09:10 -08:00
John Reck
38e0c32852 Track texture memory globally
Also mostly consolidates texture creation

Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
2016-01-14 13:42:12 -08:00
John Reck
89add11bb4 resolve merge conflicts of f1df0f59c1 to master.
Change-Id: Ia0ae0f753541f5203a4a3683721361c5e90ddae8
2015-12-11 14:47:40 -08:00
Sangkyu Lee
441cc421b5 Fix memory leak in HWUI
std::unique_ptr::release just releases the ownership of the
managed object. To delete the object, std::unique_ptr::reset
function should be called.

Change-Id: If65f74085b1fc2be3a9fffc433326e0bcdb40ff3
2015-12-11 16:05:10 +09:00
Chris Craik
818c9fbf1d Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.

Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
2015-10-26 15:51:48 -07:00
Chris Craik
bf6f0f2608 Move more utils into paintutils
Change-Id: I1eb3fd52386bc61a592da235533e40b509eeec24
2015-10-01 15:26:06 -07:00
Chris Craik
64e445bf74 CanvasState frame init refactor
bug:23760482

Change-Id: Idc0802b4b8a6a3cebd20797350f4eb01bcc3fe77
2015-09-02 15:15:56 -07:00
Chris Craik
b9ce116dac Switch several enums to enum classes
Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
2015-08-21 23:05:44 +00:00
Chris Craik
5a4690bf26 Clean up unncessary defines
LOG_TAG and TRACE_TAG are already defined in the makefile

Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
2015-07-14 13:25:38 -07:00
Alan Viverette
50210d9129 Adjust light source for window position
Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
2015-05-14 18:05:36 -07:00
Chris Craik
e5c6584a40 Constructor cleanup
Change-Id: Ic39911d08f44c3174de91fb92fcd4cab73fe4654
2015-03-02 17:56:06 -08:00
Chris Craik
44eb2c0086 Refactor blending and texture gl state
Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
2015-01-30 10:49:05 -08:00
John Reck
49bc4acfad resolved conflicts for merge of fe5ac4fc to master
Change-Id: I6c0cc82db14b56297586469f940e408c0e218b3b
2015-01-29 12:53:38 -08:00
John Reck
57998017ff Allow ~Layer() to happen after onGLContextDestroyed
Bug: 19146354
Change-Id: I9e885936168bd541bfbed4064ad67ab524f58e32
2015-01-29 10:17:57 -08:00
Chris Craik
65fe5eeb19 Move scissor state to RenderState
Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
2015-01-27 17:12:39 -08:00
Chris Craik
d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00
Chris Craik
51d6a3db97 Cleanup various clang warnings, use unique_ptrs in several places
Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
2014-12-23 16:53:56 -08:00
Chris Craik
70850ea258 Improve logging around performance critical events
bug:17702227

Add details useful to developers (such as layer size/View name), and
switch away from logging implementation names/details, since they
are generally not relevant to developers.

Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
2014-11-19 17:24:30 -08:00
John Reck
0e89e2b7bc Layer changes
Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
2014-10-31 15:30:10 -07:00
Chris Craik
bfd1cd6209 Additional layer logging
bug:17208461

Track layer's last known state.

Change-Id: Ic1799191f5839a1d6cc56f598f2ac2671dc27a6f
2014-09-10 16:10:24 -07:00
Chris Craik
8a226d24b8 Don't track TextureLayer lifecycles in RenderState
bug:17208461

They are destroyed via finalizer-enqueued destroy method, so it's not
valid to check that they've been destroyed at gl context destruction
time.

Change-Id: I670f69825547facd5f31d44acb406418881fee00
2014-09-08 16:44:47 -07:00
John Reck
443a714fa7 Yet more layer tracking logging
Bug: 17208461

Change-Id: I55e7d0921eb565867e966d68b798b7b92c391b55
2014-09-04 17:40:05 -07:00