Bug: 30342017
Upload recents thumbnails in the
dead gaps between frames instead of
at the start of a frame. This eliminates
jank caused by the large texture
upload.
Change-Id: I507cd286d199109c7a9a1511d68ba5ab5d28069f
It is a useful APIs that applications can benefit from for a
number of use cases. Since apps have currently no way of
inspecting the content of a path, this allows them to
perform interpolation along paths.
Change-Id: I79bcba38a0ed806c418ed25d36ea25af8721d9c1
This CL fixes an issue where one of the constructors creates a
native tree object without registering the allocation of its
root group with the NativeAllocationRegistry.
BUG: 28943866
Change-Id: Ic8db3f2fa8036dfabdbc1a1fcbd58d08a0379e2d
In another word, create another cached bitmap, when the current VectorDrawable
will look differently when state changed.
b/29870392
Change-Id: I7a5ef91091e547a930368286defc7ab96aeb9471
AVD will fall back to UI thread animation if the host view is
rendering onto a SW layer.
BUG: 27617346
Change-Id: I5b644529048a0c30aada3abf2f4e95e40760936d
Previously, wrong valueType error is swallowed in jni. As a result,
some animations are quietly skipped without letting developers know.
This CL maintains that behavior for pre-N, and throws Exception
to notify developers of the error for N and above.
Bug: 29009391
Change-Id: I3e8f003cdb97d214da72af3f93a84f64797b1c2c
(cherry picked from commit 94db09917a)
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.
By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously. This change also
handles the case where one AVD instance could be drawn in two
different views.
Bug: 27441375
Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
Previously, the VectorDrawable animators modify the VD properties by
doing reflection based on the property name. This CL avoids the overhead
of calling reflection by wrapping the setters of VD objects in
Float/IntProperty.
Bug: 28124049
Change-Id: I562c8d749fdfe508564c82a700a92e835cdd9ff4
(cherry picked from commit 9f3b31b953)
Previously, wrong valueType error is swallowed in jni. As a result,
some animations are quietly skipped without letting developers know.
This CL maintains that behavior for pre-N, and throws Exception
to notify developers of the error for N and above.
Bug: 29009391
Change-Id: I3e8f003cdb97d214da72af3f93a84f64797b1c2c
* commit '93c1d3aa6e20b52a37548af0bf9f9a66948a7611':
docs: Refinements for testing
Fix toast with accessibility and app pinning
Updated link to material design page.
Change overdraw test to use windowbackground
Prevent callbacks during DrawableContainer child initialization
Fixing crash in SysUI due to invalid group.
Cherry pick: docs: Edited "Features Reference" section in "<uses-feature>" page.
Fix Activity Transition mess-up.
Time to #NameAndroidN!
Prevent use of a null sCallbackObj by Hardware FLP
Fixed the relative time spoken with accessibility
Use backstop timeouts on asynchronous countdown during preflight
When mutating vector drawables, we need to not only copy over
the VD tree structure, but also the properties of the VD tree,
such as alpha.
Bug: 28974071
Change-Id: I265e7e3cb92455b876cae248bcb9811230cb34f9
When mutating vector drawables, we need to not only copy over
the VD tree structure, but also the properties of the VD tree,
such as alpha.
Bug: 28974071
Change-Id: If793f5f2b6e116472a1c6da0fb60d8278a78b03f