Merge \"Clarify Picture docs on playback\" into nyc-mr1-dev

am: 226b4764b4

Change-Id: I75b10eebaff9daf0c0565f70a963ad8029fd4653
This commit is contained in:
John Reck
2016-07-01 21:08:16 +00:00
committed by android-build-merger

View File

@@ -21,11 +21,14 @@ import java.io.OutputStream;
/**
* A Picture records drawing calls (via the canvas returned by beginRecording)
* and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
* and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
* {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
* drawing a sequence from a picture can be faster than the equivalent API
* calls, since the picture performs its playback without incurring any
* method-call overhead.
*
* <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot
* be replayed on a hardware accelerated canvas.</p>
*/
public class Picture {
private Canvas mRecordingCanvas;
@@ -135,10 +138,6 @@ public class Picture {
* have been persisted across device restarts are not guaranteed to decode
* properly and are highly discouraged.
*
* <p>
* <strong>Note:</strong> Prior to API level 23 a picture created from an
* input stream cannot be replayed on a hardware accelerated canvas.
*
* @see #writeToStream(java.io.OutputStream)
* @deprecated The recommended alternative is to not use writeToStream and
* instead draw the picture into a Bitmap from which you can persist it as
@@ -155,10 +154,6 @@ public class Picture {
* The resulting stream is NOT to be persisted across device restarts as
* there is no guarantee that the Picture can be successfully reconstructed.
*
* <p>
* <strong>Note:</strong> Prior to API level 23 a picture created from an
* input stream cannot be replayed on a hardware accelerated canvas.
*
* @see #createFromStream(java.io.InputStream)
* @deprecated The recommended alternative is to draw the picture into a
* Bitmap from which you can persist it as raw or compressed pixels.