Merge \"Clarify Picture docs on playback\" into nyc-mr1-dev
am: 226b4764b4
Change-Id: I75b10eebaff9daf0c0565f70a963ad8029fd4653
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@@ -21,11 +21,14 @@ import java.io.OutputStream;
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/**
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* A Picture records drawing calls (via the canvas returned by beginRecording)
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* and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
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* and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
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* {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
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* drawing a sequence from a picture can be faster than the equivalent API
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* calls, since the picture performs its playback without incurring any
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* method-call overhead.
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*
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* <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot
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* be replayed on a hardware accelerated canvas.</p>
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*/
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public class Picture {
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private Canvas mRecordingCanvas;
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@@ -135,10 +138,6 @@ public class Picture {
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* have been persisted across device restarts are not guaranteed to decode
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* properly and are highly discouraged.
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*
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* <p>
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #writeToStream(java.io.OutputStream)
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* @deprecated The recommended alternative is to not use writeToStream and
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* instead draw the picture into a Bitmap from which you can persist it as
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@@ -155,10 +154,6 @@ public class Picture {
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* The resulting stream is NOT to be persisted across device restarts as
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* there is no guarantee that the Picture can be successfully reconstructed.
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*
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* <p>
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #createFromStream(java.io.InputStream)
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* @deprecated The recommended alternative is to draw the picture into a
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* Bitmap from which you can persist it as raw or compressed pixels.
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