For periods of time during which latency is less important
allow a client to request a deeper render-ahead pipeline.
The latency tradeoff results in less overall visual jank
Test: none, only used by macrobench
Change-Id: I516203b70bdc75b6415fa08bf9c4fb1b598b0102
Fixes: 74395652
Test: hwuiunit passes in 'shell stop' state (pseudo-isolated process),
manually checked non-isolated processes still have working vsync
via systrace of RT animations demo
Change-Id: I630ea011dc7eb2efa265b25673d3304b3b2510d3
bug: 71900691
Emulator user might switch renderers, migrate a snapshot to a different
machine with a different shader binary format, etc.
Plus, program binaries don't seem to work so well on some desktop GPUs.
Change-Id: I0c6239acbd556097494aa903d6603c963d3141cb
Convert SkiaPipeline::skpCaptureEnabled into a system property.
Add ability to capture drawing in layers. Add ability to capture
animations/sequence of frames. Fix crash when recording a
TextureView.
Test: Ran capture script.
Change-Id: I463eecf6ec90a601a6cc172ad1901bd4bcc86ac8
This is the second attempt now that we have addressed many of the
correctness and performance concerns.
Bug: 63910712
Change-Id: I3df4ba52c2bc59930f577ffc8d889cb23a16a439
Test: CtsGraphicsTestCases, CtsUiRenderingTestCases, CtsViewTestCases
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)
Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Added Macros for RENDERTHREAD_TESTS which run these tests using specific backends.
RENDERTHREAD_TESTS - Runs OpenGL, SkiaGL, and SkiaVulkan
RENDERTHREAD_SKIA_TESTS - Runs SkiaGL and SkiaVulkan
RENDERTHREAD_OPENGL_TESTS - Runs OpenGL
Test: manual running of hwui_unit_tests
Change-Id: Ia7420ee7a38803a15e2d58394d14b38cae8208d3
Add a system property debug.hwui.default_renderer, which allows
to set rendering mode to OpenGL (default), Skia OpenGL or Vulkan.
Change-Id: I8bca5bacc5108f77437e340ac61f2d8db8cc4c39
Adds googlebench output format support
Adds offscreen rendering for >60fps benchmarking
Adds 'all' alias to run all registered TestScenes
Change-Id: I2579e40f2f4c941bfbd90c75efbee384c08a116b
Bug: 26912651
By setting debug.hwui.filter_test_overhead to true, hwui's
janktracker will attempt to filter out overhead caused
by the event injection that automated testing uses
Change-Id: I75c8dc5e7798e06e3009baf396108507c7240eec
bug:17478770
This removes a lot of redundant property query code, and puts the
queries all in one place, so defining them automatically will be simpler
in the future.
Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
bug:19967854
Separate properties from Caches, into static, RenderThread-only class.
Also rewrites the means for java to set properties to correctly handle
threading, and adds an override for profile bars so that SysUi doesn't clutter
the screen with them.
Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9