Add developer setting to set the default GPU renderer.
Test: manual on-device testing Bug: 35345959 Change-Id: I1d846f922a048dd215caf053b10aaa909bdbc74d
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@@ -163,6 +163,18 @@ public final class ThreadedRenderer {
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*/
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public static final String OVERDRAW_PROPERTY_SHOW = "show";
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/**
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* Defines the rendering pipeline to be used by the ThreadedRenderer.
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*
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* Possible values:
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* "opengl", will use the existing OpenGL renderer
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* "skiagl", will use Skia's OpenGL renderer
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* "skiavk", will use Skia's Vulkan renderer
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*
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* @hide
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*/
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public static final String DEBUG_RENDERER_PROPERTY = "debug.hwui.renderer";
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/**
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* Turn on to debug non-rectangular clip operations.
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*
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@@ -211,7 +211,7 @@ RenderPipelineType Properties::getRenderPipelineType() {
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return sRenderPipelineType;
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}
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char prop[PROPERTY_VALUE_MAX];
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property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
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property_get(PROPERTY_RENDERER, prop, "opengl");
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if (!strcmp(prop, "skiagl") ) {
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sRenderPipelineType = RenderPipelineType::SkiaGL;
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} else if (!strcmp(prop, "skiavk") ) {
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@@ -156,7 +156,7 @@ enum DebugLevel {
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* Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
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* or Vulkan.
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*/
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#define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer"
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#define PROPERTY_RENDERER "debug.hwui.renderer"
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///////////////////////////////////////////////////////////////////////////////
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// Runtime configuration properties
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@@ -444,6 +444,18 @@
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<item>show_deuteranomaly</item>
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</string-array>
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<!-- Titles for debug renderer preference. [CHAR LIMIT=50] -->
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<string-array name="debug_hw_renderer_entries">
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<item>OpenGL (Default)</item>
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<item>OpenGL (Skia)</item>
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</string-array>
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<!-- Values for debug renderer preference. -->
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<string-array name="debug_hw_renderer_values" translatable="false" >
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<item>opengl</item>
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<item>skiagl</item>
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</string-array>
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<!-- Titles for app process limit preference. [CHAR LIMIT=35] -->
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<string-array name="app_process_limit_entries">
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<item>Standard limit</item>
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@@ -584,6 +584,9 @@
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<!-- UI debug setting: show the amount of overdraw in apps using the GPU [CHAR LIMIT=25] -->
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<string name="debug_hw_overdraw">Debug GPU overdraw</string>
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<!-- UI debug setting: select the renderer to use by RenderThread [CHAR LIMIT=25] -->
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<string name="debug_hw_renderer">Set GPU Renderer</string>
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<!-- UI debug setting: disable use of overlays? [CHAR LIMIT=25] -->
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<string name="disable_overlays">Disable HW overlays</string>
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<!-- UI debug setting: disable use of overlays summary [CHAR LIMIT=50] -->
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