Commit Graph

119 Commits

Author SHA1 Message Date
Huihong Luo
054b8d3000 Webview overlay support
The basic idea is to create a child surface control from the root surface control passed from ViewRootImpl to the render thread.

Transactions are sent back to the java layer to get merged.

In case of offscreen layers, SurfaceControl must be disabled.

This new feature is disabled for Vulkan at the moment, a new CL will be used to enable the support.

Bug: 173671170
Test: manual, webview apks
Change-Id: I119405d13eca3c59fd3ec78e50dc7739f78411d4
2021-04-17 13:24:48 -07:00
Jorim Jaggi
10f328c580 Change hwui jank detection to use deadline & gpu completion (1/2)
- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.

Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
2021-04-13 15:18:27 +00:00
Steven Moreland
76ec382218 libhwui: RenderThread: fix UAF
Thread::run uses RefBase semantics and may delete the RenderThread out
from under the client.

Bug: 184196278
Test: no longer crashes when enhanced sp<> checks are enabled
Change-Id: I9dc306c14339b7142bae5f801970600d75221eb6
2021-04-02 16:26:03 +00:00
Adlai Holler
5636cdeea4 Move reduceOpsTaskSplitting property to Properties.h
Bug: 183612348
Change-Id: I26ebb6898e88715b9bd5e6f89f934d843efd49c5
2021-03-25 16:56:34 +00:00
Adlai Holler
dfc7d4cc7b Add a system property to control Skia reduceOpsTaskSplitting
We are testing this flag with a subset of devices in dogfood and
need to have this plumbing available.

Bug: 183612348
Change-Id: I8041053ff3da94b08cd6793fac3ff282bc73da9a
2021-03-25 13:39:50 +00:00
Jorim Jaggi
71db8892ac Add GPU completion to FrameMetrics (1/3)
- Add SurfaceStatsCallback to TransactionCompletedListener
- Register a callback in RenderProxy to be called when we have
surface stats from SF via the BLAST callback.
- Instead of finishing a frame for frame metrics reporting
immediately, wait until BLAST callback fires, note GPU completion
time and finish frame.
- Expose GPU_COMPLETION in FrameMetrics
- Modify TOTAL_DURATION to also include GPU_COMPLETION

Test: FrameMetricsListenerTest
Fixes: 171046219
Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
2021-02-17 14:55:22 +01:00
Huihong Luo
5fdf7b8d26 Add SurfaceControl to hwui
add a method, setSurfaceControl, for java layer to pass surface control to the render thread

Bug: 173671170
Test: call setSurfaceControl method in ViewRootImpl.java
Change-Id: I886a79c377938f19cf38b9058f2bec64e1439000
2021-02-16 17:38:12 +01:00
Alec Mouri
7e7c3d72bc Check if mGrContext exists when requiring a vk context.
Vulkan context is shared with HardwareBitmapUploader and the
RenderThread, meaning if the upload thread runs prior to the render
thread then some configuration is skipped such as recording the max
texture size and cache setup, which affects benchmark tools. So we need
to check whether the GrContext exists in addition to checking if the
shared VkManager has been properly intialized.

Bug: 175913056
Test: hwuimacro works for benchmarks that upload HW bitmaps prior to
benchmark execution. For example: tvapp_norcEglImage

Change-Id: I149c294b39f1e88226fc5d8d72c30bc4fb3d8404
2021-01-06 17:46:22 -08:00
Ady Abraham
dfb13985af pass frame deadline to Choreographer
Pass the frame deadline calculated by SF to Choreographer so
hwui would be able to improve its stats by knowing if a frame is
likely to be late.

Bug: 169858174
Test: manual
Change-Id: Ib9fd93638b54f08d8dc72fa6b023e2dd7c276dc7
2020-10-09 11:17:32 -07:00
Steven Thomas
6fabb5aa17 Shared timeline plumbing
Add plumbing to get shared timeline data from Surface Flinger to HWUI
and back.

Bug: 162890382
Bug: 162888881
Bug: 162890407

Test: manual using ALOG messages in SF
Change-Id: I85c5eb56d2fa933889518854e7b79b1e65e29af3
2020-09-16 22:58:39 -07:00
Derek Sollenberger
802fefa881 Share Vulkan resources between RenderThread and HardwareBitmapUploader
The VkInstance and VkDevice are constructs that can be shared between
threads and avoid the extra driver allocations associated with them.

This CL also fixes a bug where Vulkan uploads were occuring on the
thread that invoked the upload and not occuring on the upload thread.

Bug: b/162628999
Test: atest CtsUiRenderingTestCases
Change-Id: I0289938333e2c3dafcc2ce18e72dca3acf4d5b79
2020-08-17 13:22:34 -04:00
TreeHugger Robot
eb6d60e5f5 Merge "Revert "libhwui: avoid creating GPU context in Zygote"" 2020-07-31 22:22:22 +00:00
Yiwei Zhang
bf37175044 Revert "libhwui: avoid creating GPU context in Zygote"
The original CL is not needed as HardwareRenderer.preload is not in Zygote but at app launch time.

Bug: 162242036
Change-Id: I41e46e22cb9730b350feb9f6acb2021264a18a97
Test: atest CtsUiRenderingTestCases all pass on GL backend
Test: atest CtsUiRenderingTestCases no regression on VK backend
2020-07-31 21:03:29 +00:00
TreeHugger Robot
0d958de9d3 Merge "libhwui: avoid creating GPU context in Zygote" 2020-07-28 20:50:31 +00:00
Yiwei Zhang
12259e59c4 libhwui: avoid creating GPU context in Zygote
Creating GPU context besides loading the GPU driver would potentially
affect graphics driver updatability. Currently, we always preload
graphics drivers in Zygote to speed up app startup time. Upon using
updatable driver, we'll unload the current driver and load the uploaded
one. Although the symbol table is fully protected by the linkerconfig we
setup in Android 10, we still have to make sure the driver has a clean
state upon unloading and reloading.

At this moment, Vulkan driver unloading has not been supported yet. So
if we are going to turn on skia Vulkan backend by default, we should
avoid preloading the Vulkan driver until the unloading feature is
supported for Vulkan.

Bug: 162242036
Bug: 135536511
Test: atest CtsUiRenderingTestCases all pass on GL backend
Test: atest CtsUiRenderingTestCases no regression on VK backend
Change-Id: I9084586315a7593be2cfe17710620aacce568d36
2020-07-28 09:52:14 -07:00
Adlai Holler
f8c434eb7a Migrate from GrContext to GrDirectContext
This is part of an effort to distinguish between different types of
contexts in GPU Skia. When using a DeferredDisplayList (DDL)
recorder, the context you get is not a direct context and cannot
be used for operations like uploading or reading textures.

Since Android does not use DDLs, it is not directly affected by this
change but other APIs, such as SkImage::MakeFromTexture are
being migrated to require a GrDirectContext to increase sanity.

Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
2020-07-28 09:18:33 -04:00
Jagadeesh Pakaravoor
b624af3dca Revert^2 "hwui: remove FatVector"
Revert submission 10449863-revert-fatvector

Reason for revert: b/149254345

Original change (of introducing FatVector) was reverted as a stop-gap solution to fix the aforementioned bug.

The bug was caused by an ABI lock between Surface's definition (that changed with Region) and lib-imsvt prebuilt.

Enabling this change now as we have re-compiled the prebuilt with the change enabled. Doing that via a revert of the revert.

Reverted Changes:
I8ac66acb8:Revert "hwui: remove FatVector"
Ib60dbf3ef:Revert "libui: rewrite Region with FatVector"

Original changes:
I09dc2fddd:hwui: remove FatVector
I265c6c831:libui: rewrite Region with FatVector

bug: 149254345

Change-Id: I9fb5e8908434abb9a763992e922445a2dc37e865
2020-05-01 15:57:15 +00:00
Tim Murray
894f132ba0 Revert "hwui: remove FatVector"
Revert "libui: rewrite Region with FatVector"

Revert submission 10248126-fatvector-region

Reason for revert: b/149254345
Reverted Changes:
I09dc2fddd:hwui: remove FatVector
I265c6c831:libui: rewrite Region with FatVector

also fix wrong license in FatVector.h

Test: boots
Bug: 149254345

Change-Id: I8ac66acb8b635324051edd41c5d4092c223157ff
2020-03-05 12:15:40 -08:00
Tim Murray
0865f2e7b2 hwui: remove FatVector
FatVector now lives in fw/native/libs/ui.

Test: builds, boots, works
Bug: 149096186
Change-Id: I09dc2fddd2a238ef47d7853b64b0bfbf74d3f71f
2020-02-07 17:57:44 +00:00
Stan Iliev
e0fae2356b Add memory tracing in HWUI
Add ATRACE memory counters to track memory usage at the end
of each frame in HWUI.
There are 3 catagories: CPU, GPU and Texture memory.
There are 3 more counters for memory that can be purged.
This CL deletes GpuMemoryTracker class, which implemented
similar function for Android O HWUI renderer.

Test: Collected systrace with gmail and setting.
Test: memory tracing adds ~0.1ms per frame when ATRACE is enabled
Bug: 146580770
Change-Id: Icbcc0478bc426dff578e83726fe7c95df171ed93
2020-01-10 16:14:39 +00:00
Alec Mouri
4a818f189c [HWUI] use AChoreographer in place of DisplayEventReceiver.
Bug: 136262896
Test: builds, boots
Test: scroll through settings app
Test: Toggle between 60/90hz and observe systrace
Change-Id: I8eef306a968525c55f3863ae688545faa43b23be
2019-12-26 10:11:40 -08:00
Alec Mouri
22d753f74d [HWUI] Get DeviceInfo through stable ABI
This also removes the dependency on ui/DeviceInfo other than in test
code.

Bug: 136263392
Bug: 136263238
Test: builds, boots
Change-Id: I6a4687e981359f0e6beb83be8a5501ed7fd16f15
2019-10-25 13:30:42 -07:00
Jerome Gaillard
e218c69285 Replace CLOCK_MONOTONIC with SYSTEM_TIME_MONOTONIC
Using SYSTEM_TIME_MONOTONIC works for Android (where it translates to
CLOCK_MONOTONIC) and host targets, while CLOCK_MONOTONIC is not defined
on macOS.

Bug: 117921091
Test: existing tests should pass
Change-Id: I1fad472881830fb0701a320cf37319e083932ad4
2019-06-14 12:07:36 +00:00
Ady Abraham
44c4be7ee5 Merge "DisplayEventDispatcher: use eConfigChangedDispatch" into qt-r1-dev am: 619946fdc4
am: 8c219250c7

Change-Id: I70fd60cd1324ade4f3bc6b88036ec7b9be6d9e01
2019-06-07 18:54:09 -07:00
Ady Abraham
9c501aad4b DisplayEventDispatcher: use eConfigChangedDispatch
In order to get DISPLAY_EVENT_CONFIG_CHANGED, eConfigChangedDispatch needs
to be used when creating DisplayEventDispatcher.

Bug: 131688378
Test: adb shell /data/nativetest64/libsurfaceflinger_unittest/libsurfaceflinger_unittest
Test: trigger config change and observe logcat
Change-Id: I0de8037ee5b024b7d9729750f582be919087be41
2019-06-07 10:26:47 -07:00
John Reck
23462d88f5 Delete wrap_gles capability
* Error enforcement doesn't work with libhwui anymore
* We can just do the real, proper thing for unit tests
  & microbenchmarks, which is arguably better anyway
* hwui doesn't have much opengl code left that was wrapped

Fixes: 128629988
Test: hwuiunit, hwuimacro, and hwuimicro all still run
Change-Id: If2568ea0745a67f83e1290860d474c1a01870376
2019-05-29 16:55:06 -07:00
John Reck
cf185f5b0d Dynamically adjust renderahead
Tracks refresh rate changes and adjusts renderahead
based off of the active refresh rate.

Default is 60hz = 0 render ahead & > 70hz is render ahead 1

Bug: 127822449
Test: systraced stuff

Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
2019-04-18 14:20:56 -07:00
John Reck
0fa0cbcade Support render-ahead in vulkan
Bug: 127822449
Test: verified render_ahead working with skiavk
Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
2019-04-12 13:33:25 -07:00
TreeHugger Robot
d91a716cf3 Merge "Don't load EGL driver always" 2019-04-01 17:32:35 +00:00
Stan Iliev
30b9096352 Don't load EGL driver always
EGL driver is preloaded only if HWUI renders with GL.

Test: Ran several apps, passed CtsGraphics and CtsUiRendering
Change-Id: Ib38d6f51a19a2ee3631c7d9c99283286c389e476
2019-04-01 15:20:06 +00:00
Stan Iliev
bf99c4450b Invalidate Skia shader cache if Vulkan driver has changed
Test: Ran apps several time and observed shader cache validation
Change-Id: I7c2620b9a0eefcb7acedc86647ecf44805518b2f
2019-03-29 11:18:21 -04:00
Greg Daniel
c073252f76 Add support for uploading to AHBs using Vulkan.
Test: manual build and testing on blueline.

Change-Id: I240a5f1e3ba34677b03131eba36ffd8783d99041
2019-03-19 10:09:53 -04:00
John Reck
09e2fbe605 Merge "Remove old TaskManager system" 2019-03-18 20:31:22 +00:00
John Reck
322b8ab774 Remove old TaskManager system
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.

Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
2019-03-18 09:34:11 -07:00
John Reck
3c0f563786 Fix profile gpu bars to use display fps
Also adds a 'good' bar at 80% threshold
and a 'bad' bar at 150% threshold (where triple
buffering would start to get iffy)

Fixes: 127371028
Test: eyeball'd it

Change-Id: I109cd293f87f8cb9c8f1e66d49fb8fb2188b0bec
2019-03-15 16:49:25 -07:00
Stan Iliev
898123b6a3 Start RenderThread earlier to preload Vulkan/EGL drivers
This CL should fix application startup regression for Vulkan
detected by "Hermetic Startup: EmptyActivity" test.
EGL drivers are loaded in a temp thread to leave more time
in RenderThread for other work. Loading EGL drivers
on the RenderThread may cause a perf regression.

Test: Ran cold-dropcache-test test.
Bug: 122659224
Bug: 123361175
Change-Id: I8ca818e98fac196a41d079be15594caca5cb1bab
2019-02-20 02:10:52 +00:00
John Reck
700079e817 Fix RenderThread setForLooper
RenderThread doesn't use ThreadBase::threadLoop
so it also needs to explicitly Looper::setForLooper

Fixes: 124467483
Test: hwuiunit
Change-Id: I3703b5d3dbbbaa68e88fc23756dfccacfce863cb
2019-02-19 10:38:50 -08:00
Stan Iliev
981afe773a Decouple VulkanManager from RenderThread
This CL allows for more than one VulkanManager to exist.
VulkanManager ctor are public allowing for classes other
than RenderThread to instantiate it.
Secondary VulkanManager can be used to render on a thread
other than RT.

Test: Ran HWUI unit tests and several apps
Change-Id: Ibfd76c86ff67e01617a500902bba7431b928f5c0
2019-02-13 15:55:45 -05:00
Stan Iliev
978d5321b4 Fix RenderThread and worker thread names used by tools
Test: collected systrace and RenderThread hwuiTask1/2 shown
Change-Id: I1114ff72a7ed8c9dc86a64ebd15ca783d1b2ff08
2019-02-06 12:02:28 -05:00
TreeHugger Robot
b3cd68bc82 Merge "Tell JVM to not wait for HWUI worker threads upon shutdown" 2019-02-05 23:41:59 +00:00
Stan Iliev
80dbc35555 Tell JVM to not wait for HWUI worker threads upon shutdown
RenderThread is setup as a daemon thread, which allows JVM to
exit without waiting on it. This CL does same setup for HWUI
worker threads, which offload work from the RenderThread.
This fixes an issue exposed by Vulkan pipeline, which is pushing
different loads to the worker threads and causing some java tests
to hang on exit. This is not a Vulkan specific issue, because GL
also hangs if worker thread is started.

Bug: 123374538
Test: Ran DismissDialogsInstrumentation test
Change-Id: Ie4ee94737ced975323a0792f57f8426c958e8056
2019-02-05 16:26:58 -05:00
Stan Iliev
90276c8621 Fix crash when VulkanSurface is no longer valid
SkiaVulkanPipeline::mVkSurface can become obsolete if
RenderThread destroys Vulkan context. This CL enables
RenderThread to notify active Vulkan pipelines that their
surface is invalid.
Improve error handling, when trying to draw a frame with null
VulkanSurface.

Bug: 123640274
Bug: 123541940
Test: Ran several apps
Change-Id: If7fba00713d097192c96179df36e90b54f4f8090
2019-02-04 11:51:20 -05:00
Stan Iliev
150001aaa7 Invoke Vulkan initialize earlier
Invoke VulkanManager::initialize as soon as the RenderThread is
started. This reduces time spent in the first call to
CanvasContext::setSurface by ~20ms.

Test: Ran Hermetic Startup: EmptyActivity
BUg: 122659224
Change-Id: Ifa160b0b0bbe43adc82f061fac51082878164804
2019-01-10 18:31:55 -05:00
John Reck
283bb46846 New WebViewFunctor API
Should function alongside existing functor API.

Bug: 120997728
Test: hwuiunit passes
Change-Id: I8f6143d0be1111431b55016f34de319f6b8c8910
2018-12-14 14:07:18 -08:00
Derek Sollenberger
5a5a648b69 Fix crash when EGLSurface is no longer valid.
The EGLSurface stored in the pipeline can become obsolete if the
EglManager/RenderThread has to destroy the context.  This CL enables the
RenderThread to notify all active pipelines that their surface is invalid.

Bug: 115290937
Test: hwui_unit_tests
Change-Id: Ib3054822273bc35406630b7442229a81b39a2c91
2018-09-20 13:35:19 -04:00
Derek Sollenberger
17662389b9 Refactor DeviceInfo in HWUI
Remove the need for both Vulkan and EGL managers to initialize
it. Also remove unused code paths.

Test: hwui_unit_tests
Change-Id: I33ad881468eddbf91ec63207f0d82bed8d97f5ad
2018-09-18 09:30:13 -04:00
Stan Iliev
1a025a7163 Refactor HWUI readback code to be backend independent
Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
2018-09-10 13:18:04 -04:00
Stan Iliev
564ca3e2c9 Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
2018-09-05 01:58:34 +00:00
Yichi Chen
9f95955620 Add cache validation to ensure the validity
Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.

Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
2018-09-04 04:04:58 +00:00
Stan Iliev
e6cfb09cc4 Merge "Revert "TextureView Vulkan support and optimized OpenGL draw"" 2018-08-30 18:56:41 +00:00