Files
frameworks_base/libs/hwui/renderthread/RenderThread.cpp
Adlai Holler f8c434eb7a Migrate from GrContext to GrDirectContext
This is part of an effort to distinguish between different types of
contexts in GPU Skia. When using a DeferredDisplayList (DDL)
recorder, the context you get is not a direct context and cannot
be used for operations like uploading or reading textures.

Since Android does not use DDLs, it is not directly affected by this
change but other APIs, such as SkImage::MakeFromTexture are
being migrated to require a GrDirectContext to increase sanity.

Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
2020-07-28 09:18:33 -04:00

402 lines
13 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderThread.h"
#include "../HardwareBitmapUploader.h"
#include "CanvasContext.h"
#include "DeviceInfo.h"
#include "EglManager.h"
#include "Readback.h"
#include "RenderProxy.h"
#include "VulkanManager.h"
#include "hwui/Bitmap.h"
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "renderstate/RenderState.h"
#include "utils/TimeUtils.h"
#include "utils/TraceUtils.h"
#include <GrContextOptions.h>
#include <gl/GrGLInterface.h>
#include <sys/resource.h>
#include <utils/Condition.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <thread>
#include <ui/FatVector.h>
namespace android {
namespace uirenderer {
namespace renderthread {
static bool gHasRenderThreadInstance = false;
static JVMAttachHook gOnStartHook = nullptr;
void RenderThread::frameCallback(int64_t frameTimeNanos, void* data) {
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
rt->mVsyncRequested = false;
if (rt->timeLord().vsyncReceived(frameTimeNanos) && !rt->mFrameCallbackTaskPending) {
ATRACE_NAME("queue mFrameCallbackTask");
rt->mFrameCallbackTaskPending = true;
nsecs_t runAt = (frameTimeNanos + rt->mDispatchFrameDelay);
rt->queue().postAt(runAt, [=]() { rt->dispatchFrameCallbacks(); });
}
}
void RenderThread::refreshRateCallback(int64_t vsyncPeriod, void* data) {
ATRACE_NAME("refreshRateCallback");
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
DeviceInfo::get()->onRefreshRateChanged(vsyncPeriod);
rt->setupFrameInterval();
}
class ChoreographerSource : public VsyncSource {
public:
ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
virtual void requestNextVsync() override {
AChoreographer_postFrameCallback64(mRenderThread->mChoreographer,
RenderThread::frameCallback, mRenderThread);
}
virtual void drainPendingEvents() override {
AChoreographer_handlePendingEvents(mRenderThread->mChoreographer, mRenderThread);
}
private:
RenderThread* mRenderThread;
};
class DummyVsyncSource : public VsyncSource {
public:
DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
virtual void requestNextVsync() override {
mRenderThread->queue().postDelayed(16_ms, [this]() {
RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread);
});
}
virtual void drainPendingEvents() override {
RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread);
}
private:
RenderThread* mRenderThread;
};
bool RenderThread::hasInstance() {
return gHasRenderThreadInstance;
}
void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
gOnStartHook = onStartHook;
}
JVMAttachHook RenderThread::getOnStartHook() {
return gOnStartHook;
}
RenderThread& RenderThread::getInstance() {
// This is a pointer because otherwise __cxa_finalize
// will try to delete it like a Good Citizen but that causes us to crash
// because we don't want to delete the RenderThread normally.
static RenderThread* sInstance = new RenderThread();
gHasRenderThreadInstance = true;
return *sInstance;
}
RenderThread::RenderThread()
: ThreadBase()
, mVsyncSource(nullptr)
, mVsyncRequested(false)
, mFrameCallbackTaskPending(false)
, mRenderState(nullptr)
, mEglManager(nullptr)
, mFunctorManager(WebViewFunctorManager::instance())
, mVkManager(nullptr) {
Properties::load();
start("RenderThread");
}
RenderThread::~RenderThread() {
// Note that if this fatal assertion is removed then member variables must
// be properly destroyed.
LOG_ALWAYS_FATAL("Can't destroy the render thread");
}
void RenderThread::initializeChoreographer() {
LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second Choreographer?");
if (!Properties::isolatedProcess) {
mChoreographer = AChoreographer_create();
LOG_ALWAYS_FATAL_IF(mChoreographer == nullptr, "Initialization of Choreographer failed");
AChoreographer_registerRefreshRateCallback(mChoreographer,
RenderThread::refreshRateCallback, this);
// Register the FD
mLooper->addFd(AChoreographer_getFd(mChoreographer), 0, Looper::EVENT_INPUT,
RenderThread::choreographerCallback, this);
mVsyncSource = new ChoreographerSource(this);
} else {
mVsyncSource = new DummyVsyncSource(this);
}
}
void RenderThread::initThreadLocals() {
setupFrameInterval();
initializeChoreographer();
mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager();
mCacheManager = new CacheManager();
}
void RenderThread::setupFrameInterval() {
nsecs_t frameIntervalNanos = DeviceInfo::getVsyncPeriod();
mTimeLord.setFrameInterval(frameIntervalNanos);
mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f);
}
void RenderThread::requireGlContext() {
if (mEglManager->hasEglContext()) {
return;
}
mEglManager->initialize();
sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
LOG_ALWAYS_FATAL_IF(!glInterface.get());
GrContextOptions options;
initGrContextOptions(options);
auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
auto size = glesVersion ? strlen(glesVersion) : -1;
cacheManager().configureContext(&options, glesVersion, size);
sk_sp<GrDirectContext> grContext(GrDirectContext::MakeGL(std::move(glInterface), options));
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::requireVkContext() {
if (mVkManager->hasVkContext()) {
return;
}
mVkManager->initialize();
GrContextOptions options;
initGrContextOptions(options);
auto vkDriverVersion = mVkManager->getDriverVersion();
cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion));
sk_sp<GrDirectContext> grContext = mVkManager->createContext(options);
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::initGrContextOptions(GrContextOptions& options) {
options.fPreferExternalImagesOverES3 = true;
options.fDisableDistanceFieldPaths = true;
}
void RenderThread::destroyRenderingContext() {
mFunctorManager.onContextDestroyed();
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
if (mEglManager->hasEglContext()) {
setGrContext(nullptr);
mEglManager->destroy();
}
} else {
if (vulkanManager().hasVkContext()) {
setGrContext(nullptr);
vulkanManager().destroy();
}
}
}
void RenderThread::dumpGraphicsMemory(int fd) {
globalProfileData()->dump(fd);
String8 cachesOutput;
String8 pipeline;
auto renderType = Properties::getRenderPipelineType();
switch (renderType) {
case RenderPipelineType::SkiaGL: {
mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
pipeline.appendFormat("Skia (OpenGL)");
break;
}
case RenderPipelineType::SkiaVulkan: {
mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
pipeline.appendFormat("Skia (Vulkan)");
break;
}
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
}
dprintf(fd, "\n%s\n", cachesOutput.string());
dprintf(fd, "\nPipeline=%s\n", pipeline.string());
}
Readback& RenderThread::readback() {
if (!mReadback) {
mReadback = new Readback(*this);
}
return *mReadback;
}
void RenderThread::setGrContext(sk_sp<GrDirectContext> context) {
mCacheManager->reset(context);
if (mGrContext) {
mRenderState->onContextDestroyed();
mGrContext->releaseResourcesAndAbandonContext();
}
mGrContext = std::move(context);
if (mGrContext) {
DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize());
}
}
int RenderThread::choreographerCallback(int fd, int events, void* data) {
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
ALOGE("Display event receiver pipe was closed or an error occurred. "
"events=0x%x",
events);
return 0; // remove the callback
}
if (!(events & Looper::EVENT_INPUT)) {
ALOGW("Received spurious callback for unhandled poll event. "
"events=0x%x",
events);
return 1; // keep the callback
}
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
AChoreographer_handlePendingEvents(rt->mChoreographer, data);
return 1;
}
void RenderThread::dispatchFrameCallbacks() {
ATRACE_CALL();
mFrameCallbackTaskPending = false;
std::set<IFrameCallback*> callbacks;
mFrameCallbacks.swap(callbacks);
if (callbacks.size()) {
// Assume one of them will probably animate again so preemptively
// request the next vsync in case it occurs mid-frame
requestVsync();
for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
it++) {
(*it)->doFrame();
}
}
}
void RenderThread::requestVsync() {
if (!mVsyncRequested) {
mVsyncRequested = true;
mVsyncSource->requestNextVsync();
}
}
bool RenderThread::threadLoop() {
setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
Looper::setForThread(mLooper);
if (gOnStartHook) {
gOnStartHook("RenderThread");
}
initThreadLocals();
while (true) {
waitForWork();
processQueue();
if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
mVsyncSource->drainPendingEvents();
mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
mPendingRegistrationFrameCallbacks.end());
mPendingRegistrationFrameCallbacks.clear();
requestVsync();
}
if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
// TODO: Clean this up. This is working around an issue where a combination
// of bad timing and slow drawing can result in dropping a stale vsync
// on the floor (correct!) but fails to schedule to listen for the
// next vsync (oops), so none of the callbacks are run.
requestVsync();
}
}
return false;
}
void RenderThread::postFrameCallback(IFrameCallback* callback) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
size_t erased;
erased = mFrameCallbacks.erase(callback);
erased |= mPendingRegistrationFrameCallbacks.erase(callback);
return erased;
}
void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
if (mFrameCallbacks.erase(callback)) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
}
sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
auto renderType = Properties::getRenderPipelineType();
switch (renderType) {
case RenderPipelineType::SkiaVulkan:
return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
}
return nullptr;
}
bool RenderThread::isCurrent() {
return gettid() == getInstance().getTid();
}
void RenderThread::preload() {
// EGL driver is always preloaded only if HWUI renders with GL.
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); });
eglInitThread.detach();
} else {
requireVkContext();
}
HardwareBitmapUploader::initialize();
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */