Tell JVM to not wait for HWUI worker threads upon shutdown
RenderThread is setup as a daemon thread, which allows JVM to exit without waiting on it. This CL does same setup for HWUI worker threads, which offload work from the RenderThread. This fixes an issue exposed by Vulkan pipeline, which is pushing different loads to the worker threads and causing some java tests to hang on exit. This is not a Vulkan specific issue, because GL also hangs if worker thread is started. Bug: 123374538 Test: Ran DismissDialogsInstrumentation test Change-Id: Ie4ee94737ced975323a0792f57f8426c958e8056
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@@ -1207,7 +1207,7 @@ static void attachRenderThreadToJvm() {
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JavaVMAttachArgs args;
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args.version = JNI_VERSION_1_4;
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args.name = (char*) "RenderThread";
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args.name = NULL;
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args.group = NULL;
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JNIEnv* env;
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mJvm->AttachCurrentThreadAsDaemon(&env, (void*) &args);
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@@ -56,7 +56,7 @@ static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanosecond
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static bool gHasRenderThreadInstance = false;
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static void (*gOnStartHook)() = nullptr;
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static JVMAttachHook gOnStartHook = nullptr;
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class DisplayEventReceiverWrapper : public VsyncSource {
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public:
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@@ -111,11 +111,15 @@ bool RenderThread::hasInstance() {
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return gHasRenderThreadInstance;
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}
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void RenderThread::setOnStartHook(void (*onStartHook)()) {
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void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
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LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
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gOnStartHook = onStartHook;
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}
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JVMAttachHook RenderThread::getOnStartHook() {
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return gOnStartHook;
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}
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RenderThread& RenderThread::getInstance() {
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// This is a pointer because otherwise __cxa_finalize
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// will try to delete it like a Good Citizen but that causes us to crash
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@@ -75,12 +75,15 @@ struct VsyncSource {
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class DummyVsyncSource;
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typedef void (*JVMAttachHook)();
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class RenderThread : private ThreadBase {
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PREVENT_COPY_AND_ASSIGN(RenderThread);
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public:
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// Sets a callback that fires before any RenderThread setup has occurred.
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ANDROID_API static void setOnStartHook(void (*onStartHook)());
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ANDROID_API static void setOnStartHook(JVMAttachHook onStartHook);
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static JVMAttachHook getOnStartHook();
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WorkQueue& queue() { return ThreadBase::queue(); }
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@@ -21,6 +21,7 @@
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#include "TaskManager.h"
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#include "TaskProcessor.h"
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#include "utils/MathUtils.h"
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#include "renderthread/RenderThread.h"
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namespace android {
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namespace uirenderer {
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@@ -84,6 +85,11 @@ bool TaskManager::addTaskBase(const sp<TaskBase>& task, const sp<TaskProcessorBa
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status_t TaskManager::WorkerThread::readyToRun() {
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setpriority(PRIO_PROCESS, 0, PRIORITY_FOREGROUND);
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auto onStartHook = renderthread::RenderThread::getOnStartHook();
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if (onStartHook) {
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onStartHook();
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}
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return NO_ERROR;
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}
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@@ -77,7 +77,8 @@ private:
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class WorkerThread : public Thread {
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public:
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explicit WorkerThread(const String8& name) : mSignal(Condition::WAKE_UP_ONE), mName(name) {}
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explicit WorkerThread(const String8& name)
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: Thread(false), mSignal(Condition::WAKE_UP_ONE), mName(name) {}
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bool addTask(const TaskWrapper& task);
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size_t getTaskCount() const;
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