Commit Graph

40 Commits

Author SHA1 Message Date
John Reck
08ee815625 Support auto-dark for VectorDrawable
Also fixes a bug where non-animatable properties (colorfilter)
weren't captured at record-time

Test: poked around, quick settings doesn't look awful
Change-Id: I57312dd5eb70f477814a4d898963ee010153c243
2018-09-21 09:56:42 -07:00
Ben Wagner
c1a8a46fd4 Remove use of SkRefCnt_SafeAssign.
Update pointer to SkRefCnt fields which require it to sk_sp.

Test: refactoring CL. Existing unit tests still pass.
Change-Id: I4f3eb790ee67c09746708458c4492569b64cc58f
2018-07-12 19:19:53 +00:00
John Reck
d9d7f127b5 Delete a bunch of code
This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
2018-05-03 15:25:19 -07:00
Stan Iliev
65e678fdb1 Cache VectorDrawable bounds at record time
Cache VectorDrawable bounds at record time, because the same
drawable object may be used several times with different bounds.

Bug: 71737362
Test: Wrote a new unit test, tried sample app attached to the bug
Change-Id: If7be934acf0c16b328cb0f95d849e463dcd3b88b
2018-02-08 19:01:08 +00:00
Doris Liu
6b184d7a43 Private API to turn off anti-aliasing for VectorDrawable
Bug: 69322344
Test: visual inspection on VectorDrawableTest with AA off. Jagged edges
      that are otherwise smooth were spotted.

Change-Id: Ib2dfbd3a941be0b4ff92b8458346f8c8f5015a4b
2017-12-04 16:31:07 -08:00
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
Stan Iliev
d7b8af13d6 Fix VectorDrawable dirty flag logic
Pass VD staging dirty flag value to the render thread dirty flag.
This is fixing animation on growing VD bounds, which looked bad
because cache was not refreshed and scaling it up 100 times did
not look good.

Test: Ran GoogleCamera app and HWUI unit tests.
Bug: 65534766
Change-Id: Ie83cbb6839c772556340b4ec526ba3699fc84255
2017-09-19 10:01:50 -04:00
Derek Sollenberger
7fe53c1eaf Render VectorDrawables in software and then upload to the VDAtlas.
For frames with multiple VDs the context switching involved was causing
worst case frame times of ~40ms to draw all VDs in the frame whereas
this new approach has worst case performance of ~5ms when drawing the
same frame (w/ approximately 26 VDs).

Bug: 64487466
Test: SystemUiJankTests#testGoToFullShade
Change-Id: I5cad0b5df86e5eac3722ee8695fc7511b38b8a7c
2017-08-31 15:50:41 -04:00
Stan Iliev
3310fb1b24 Cache VectorDrawables in an atlas
Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables
in a GPU atlas instead of seprate offscreen buffers.
This implementation is using CacheManger and allows for the atlas to
be released if there is a memory pressure.

Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows
0.5ms faster DrawFrame for fling in Settings app main screen.
Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
2017-07-18 19:00:15 -04:00
Stan Iliev
23c38a9ed9 Update VectorDrawables cache at frame start
Draw VectorDrawables in GPU backed surface. Render VD cache
at the beginning of the frame to avoid context switching.

Test: CTS graphics tests pass.
Change-Id: Ia14e0ec4049c3fa87f03547fbda44043bf8dd793
2017-03-27 18:43:34 -04:00
Stan Iliev
cc29a5dde1 Modify VectorDrawable to scale path through canvas matrix
Apply the path matrix to the canvas instead of creating a new path.
Delete logic that scales the stroke, because this is done through
the matrix as well. Merge/delete some functions.

Bug: 36392701
Test: CTS graphics tests pass with minor changes in 6 golden images.
Quick settings and settings app drawables are OK. Vector icon app
draws identical paths.
Change-Id: If623bc0a535fad95a2839f79bd997c016bcd9d4d
2017-03-20 11:49:51 -04:00
Teng-Hui Zhu
037fc1815b Recreate the bitmap cache when it is smaller than needed
fix:32780212

Test: Existing CTS and attached repro apk.

Change-Id: Ib908319af6539b2438b850f7a50d5a539cef8368
2016-11-16 13:01:02 -08:00
sergeyv
fc9999505a Pass Bitmap instead of SkBitmap for bitmap rect operation
Test: refactoring cl.
bug:32216791

Change-Id: I66d19194c57b3aa2c400aa87acffc774a533776a
2016-10-20 14:04:35 -07:00
Chih-hung Hsieh
25c9f6cede Merge "Fix google-explicit-constructor warnings in libs/hwui." am: 7207562ff7 am: d7a69e04eb am: 842f1e48e7
am: 1f50f80aab

Change-Id: I713bd07fee150cc684e630045e02872b23062a5a
2016-09-01 01:26:40 +00:00
Chih-hung Hsieh
1f50f80aab Merge "Fix google-explicit-constructor warnings in libs/hwui." am: 7207562ff7 am: d7a69e04eb
am: 842f1e48e7

Change-Id: I401bb7ef3a46bb317ba664667fab4a16c129e5aa
2016-08-31 17:43:44 +00:00
Chih-Hung Hsieh
a619ec70cf Fix google-explicit-constructor warnings in libs/hwui.
* Add explicit keyword to conversion constructors,
  or add NOLINT for implicit converters.
Bug: 28341362
Test: build with WITH_TIDY=1

Change-Id: Id8ca42433a4fc3652e4cb13787c4cb169f20d9a9
2016-08-29 14:56:58 -07:00
Doris Liu
2c02aa1e02 Run animation *after* property sync am: 7c7052dd9b am: 0053b066e5
am: c82ef8a51f

Change-Id: I06962e8d068b3d005b4cd4ce38a4028abab3333b
2016-07-28 23:19:37 +00:00
Doris Liu
7c7052dd9b Run animation *after* property sync
VectorDrawable contains properties that can be mofidied from both
UI thread and RenderThread. The two sets of properties are synced
during prepareTree. Previously VD animations ran before prepareTree,
as a result, during prepareTree the property sync overwrote some
of the animatable properties. In other words, the first frame of
the animation wasn't correct. An example is in battery saver mode
when the animation only has one frame to animate (0-duration), the
end result looked wrong.

This CL moves the VD animation to after prepareTree to solve the
problem mentioned above. Meanwhile, in order to signal which
VD will be animated so as to have them properly damaged, all VDs
with running animators are marked dirty.

Bug: 30226711
Change-Id: I831dae9abb2908876c935b9be4c11dfd09452d5c
2016-07-26 00:42:56 +00:00
Doris Liu
718cd3eb70 Handle hidden RT VectorDrawable animators
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.

By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously.  This change also
handles the case where one AVD instance could be drawn in two
different views.

Bug: 27441375
Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
2016-06-09 10:27:59 -07:00
Doris Liu
028029730b Copy native tree's property when mutate vector drawable
When mutating vector drawables, we need to not only copy over
the VD tree structure, but also the properties of the VD tree,
such as alpha.

Bug: 28974071
Change-Id: I265e7e3cb92455b876cae248bcb9811230cb34f9
2016-05-27 10:54:55 -07:00
Doris Liu
335d7d1744 Copy native tree's property when mutate vector drawable
When mutating vector drawables, we need to not only copy over
the VD tree structure, but also the properties of the VD tree,
such as alpha.

Bug: 28974071
Change-Id: If793f5f2b6e116472a1c6da0fb60d8278a78b03f
2016-05-26 16:06:58 -07:00
Doris Liu
67ce99b66e Handle hidden RT VectorDrawable animators
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.

By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously.  This change also
handles the case where one AVD instance could be drawn in two
different views.

Bug: 27441375
Change-Id: Id4b3b37f28274c917cb9beb9dcd3d1e6991b5c5d
2016-05-26 11:13:19 -07:00
Tenghui Zhu
a7a6be1085 Merge "Turn off some path drawing logs by default" 2016-05-11 21:33:44 +00:00
Doris Liu
f8d131cc8d Count native allocation for VD against Java heap
There are two parts to VD's native allocation:
1) VD's internal data structure (i.e. groups, paths, etc that make
   up of the VD tree). This structure can change, when a VD is used
   to load a different drawable resource.
2) Two bitmap caches, not both of which will necessarily be allocated
   The size of the bitmap cache depends on canvas matrix and drawable
   bounds, and therefore can often change.

We need to count the native allocation from the above against Java heap.

Bug: 26269056
Change-Id: If833aedcf7f3efe00ea73a41ddccb1b48066ffd8
2016-05-02 15:34:40 -07:00
Teng-Hui Zhu
85d99528b2 Turn off some path drawing logs by default
Originally the logs are added to track potential performance bug.
Like unexpectedly deep recursion loop.
However so far, we haven't captured anything by these logs.
And they are causing some misunderstanding in some bugs.
So I think it is better to disable it by default.

In the future, we will consider switching to direct Skia arcTo support
and drop this part.

Change-Id: Iff6df7a92e40b4775a644a1497e113de0eedbc8a
2016-04-25 15:10:48 -07:00
Doris Liu
da62de4f65 Merge "Fix ref count of fillGradient and strokeGradient" into nyc-dev 2016-04-15 17:47:25 +00:00
Doris Liu
ad21fe2762 Fix ref count of fillGradient and strokeGradient
Bug: 28086621
Change-Id: Ibb52bdfb20904f0ad102878fbb33d3679bb5132d
2016-04-14 18:33:27 -07:00
Doris Liu
32d7cda0b8 Fix translationY not being set correctly for VD during animation
Bug: 28056917
Change-Id: Ic5b7d14ac3dff8cad1c62f08b6d3389f979a2b00
2016-04-12 17:32:21 -07:00
Doris Liu
1d8e194661 Make AVD thread safe
This CL introduces staging properties to VectorDrawable, which holds
properties coming from UI thread. When staging properties are changed,
they are marked dirty, and the staging properties then get pushed to
RenderThread at sync point. In cases where no staging property has
been changed, at sync point we sync the render thread properties back
to staging properties to reflect the latest render thread animation
value change.

Also, update Vector Drawable bitmap only when it's dirty

Bug: 27343970
Bug: 27385912
Bug: 27263667
Bug: 27927674
Bug: 27774383

Change-Id: Ia864f5400a53a08dbfb284fae581fb1aac4fff87
2016-04-04 14:40:17 -07:00
sergeyv
dccca44ffd Reland: Move text logic from jni to hwui level
Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/

Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
2016-03-21 15:55:46 -07:00
Sergei Vasilinetc
afbd0f1fef Revert "Move text logic from jni to hwui level"
This reverts commit a7f6bba1a3.

Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
2016-03-21 21:03:40 +00:00
sergeyv
a7f6bba1a3 Move text logic from jni to hwui level
bug:25865834
Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
2016-03-17 09:48:57 -07:00
Teng-Hui Zhu
46591f4a2d Add fillType support to VectorDrawable
Default as non-zero, which is the same as SVG.
b/27533958

Change-Id: Id20e6d3493bb4d2b4b65d7f6cdb13586631c40e4
2016-03-16 11:03:27 -07:00
Doris Liu
ef062ebd20 Ref count the nodes in VectorDrawable
Also added API check so that for pre-N we ignore invalid VD animation,
in order to avoid breaking old apps.

Bug: 26975469
Bug: 26949340
Change-Id: I498539ad6a05de3d886e7dcdc8a167e78333ab11
2016-02-05 11:12:25 -08:00
Doris Liu
766431aa57 Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""
This reverts commit 5a11e8d0ba.

Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
2016-02-04 16:29:51 -08:00
Doris Liu
5a11e8d0ba Revert "VectorDrawable native rendering - Step 4 of MANY"
b/26949340 and b/26975469, b/26975079 as well 

This reverts commit f276acd984.

Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
2016-02-04 20:59:00 +00:00
Doris Liu
f276acd984 VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
  on RenderThread, all the property changes on VD can be reflected on the screen.

TODO:
- Implement reverse and reset for AVD.

Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
2016-02-02 15:04:01 -08:00
Teng-Hui Zhu
dbee9bb342 Gradient for VectorDrawable's fill and stroke
Add ComplexColor interface for both GradientColor and ColorStateList.
Set up constant state, factory, theme attrs for GradientColor, while
refactoring the ColorStateList's similar code. (Functionality in CSL should
be the same).

Support themeing in both the root and item level in GradientColor.
For example, both startColor in <gradient> tag or color in <item> tag can
have theme color.
Add tests for both simple and complex cases with themeing etc.

Hook up the native VectorDrawable implementation using 2 extra JNI calls for
simplicity. Such calls only happen at inflate and applyTheme call.

b/22564318

Change-Id: Ibdc564ddb4a7ee0133c6141c4784782f0c93ce0e
2016-01-27 16:32:42 -08:00
Doris Liu
c2de46fadd Create SkCanvas on the stack to avoid leaking memeory
Bug: 26447978
Change-Id: Ied022c103c3b08e9cfc3cb775a8c95fd5461e81d
2016-01-21 13:05:48 -08:00
Doris Liu
4bbc293126 VectorDrawable native rendering - Step 3 of MANY
- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD

TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.

Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
2015-12-28 16:08:38 -08:00