Merge \"Wait until end of BootAnimation to free looping textures\" into nyc-mr1-dev

am: f1439105f8

Change-Id: I745d1c4608f6238dc170a6b5550013ffe50628dd
This commit is contained in:
Geoffrey Pitsch
2016-07-11 20:20:26 +00:00
committed by android-build-merger

View File

@@ -839,9 +839,13 @@ bool BootAnimation::playAnimation(const Animation& animation)
break;
}
// free the textures for this part
}
// Free textures created for looping parts now that the animation is done.
for (const Animation::Part& part : animation.parts) {
if (part.count != 1) {
for (size_t j=0 ; j<fcount ; j++) {
const size_t fcount = part.frames.size();
for (size_t j = 0; j < fcount; j++) {
const Animation::Frame& frame(part.frames[j]);
glDeleteTextures(1, &frame.tid);
}