Merge "Wait until end of BootAnimation to free looping textures" into nyc-mr1-dev

This commit is contained in:
Geoffrey Pitsch
2016-07-11 20:11:17 +00:00
committed by Android (Google) Code Review

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@@ -839,9 +839,13 @@ bool BootAnimation::playAnimation(const Animation& animation)
break;
}
// free the textures for this part
}
// Free textures created for looping parts now that the animation is done.
for (const Animation::Part& part : animation.parts) {
if (part.count != 1) {
for (size_t j=0 ; j<fcount ; j++) {
const size_t fcount = part.frames.size();
for (size_t j = 0; j < fcount; j++) {
const Animation::Frame& frame(part.frames[j]);
glDeleteTextures(1, &frame.tid);
}