Merge "Make ripple sparkles less prominent" into sc-dev

This commit is contained in:
Lucas Dupin
2021-03-31 23:31:50 +00:00
committed by Android (Google) Code Review

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@@ -41,6 +41,7 @@ final class RippleShader extends RuntimeShader {
+ " return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;\n"
+ "}"
+ "const float PI = 3.1415926535897932384626;\n"
+ "const float SPARKLE_OPACITY = 0.55;\n"
+ "\n"
+ "float sparkles(vec2 uv, float t) {\n"
+ " float n = triangleNoise(uv);\n"
@@ -52,7 +53,7 @@ final class RippleShader extends RuntimeShader {
+ " o *= abs(sin(PI * o * (t + 0.55 * i)));\n"
+ " s += o;\n"
+ " }\n"
+ " return saturate(s);\n"
+ " return saturate(s) * SPARKLE_OPACITY;\n"
+ "}\n"
+ "\n"
+ "float softCircle(vec2 uv, vec2 xy, float radius, float blur) {\n"