Make ripple sparkles less prominent

Test: visual
Bug: 184188444
Change-Id: Ieac0a7e7ff389f16bc4e42c14ea94182cec44c38
This commit is contained in:
Lucas Dupin
2021-03-31 13:40:36 -07:00
parent 74d4d02977
commit 3e34288001

View File

@@ -41,6 +41,7 @@ final class RippleShader extends RuntimeShader {
+ " return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;\n"
+ "}"
+ "const float PI = 3.1415926535897932384626;\n"
+ "const float SPARKLE_OPACITY = 0.55;\n"
+ "\n"
+ "float sparkles(vec2 uv, float t) {\n"
+ " float n = triangleNoise(uv);\n"
@@ -52,7 +53,7 @@ final class RippleShader extends RuntimeShader {
+ " o *= abs(sin(PI * o * (t + 0.55 * i)));\n"
+ " s += o;\n"
+ " }\n"
+ " return saturate(s);\n"
+ " return saturate(s) * SPARKLE_OPACITY;\n"
+ "}\n"
+ "\n"
+ "float softCircle(vec2 uv, vec2 xy, float radius, float blur) {\n"