Merge "Increase the persistent storage size for SkSL Shaders" into sc-dev am: ad7fb842e8

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/14884949

Change-Id: I08490dee57c42906770b6a01ae9e6ce4f95830bc
This commit is contained in:
TreeHugger Robot
2021-06-08 17:02:12 +00:00
committed by Automerger Merge Worker

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@@ -31,7 +31,7 @@ namespace skiapipeline {
// Cache size limits.
static const size_t maxKeySize = 1024;
static const size_t maxValueSize = 512 * 1024;
static const size_t maxValueSize = 2 * 1024 * 1024;
static const size_t maxTotalSize = 1024 * 1024;
ShaderCache::ShaderCache() {