Merge "Increase the persistent storage size for SkSL Shaders" into sc-dev

This commit is contained in:
TreeHugger Robot
2021-06-08 16:55:57 +00:00
committed by Android (Google) Code Review

View File

@@ -31,7 +31,7 @@ namespace skiapipeline {
// Cache size limits.
static const size_t maxKeySize = 1024;
static const size_t maxValueSize = 512 * 1024;
static const size_t maxValueSize = 2 * 1024 * 1024;
static const size_t maxTotalSize = 1024 * 1024;
ShaderCache::ShaderCache() {