docs: typo

Change-Id: Icf9c9ae5a97a36cf6fb2d0c648576c4a730b7c36
This commit is contained in:
Scott Main
2011-08-26 11:30:56 -07:00
parent f4565a91a5
commit f0dd587170

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@@ -195,7 +195,7 @@ been made.</p>
<p>In simple terms, anything that does not use the features listed in the previous section
are safe when installed on external storage. Large games are more commonly the types of
applications that should allow installation on external storage, because games don't typically
provide additional services when innactive. When external storage becomes unavailable and a game
provide additional services when inactive. When external storage becomes unavailable and a game
process is killed, there should be no visible effect when the storage becomes available again and
the user restarts the game (assuming that the game properly saved its state during the normal
<a href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity lifecycle</a>).</p>