Merge "Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827"

This commit is contained in:
Romain Guy
2011-02-10 15:50:16 -08:00
committed by Android (Google) Code Review
4 changed files with 116 additions and 3 deletions

View File

@@ -1110,6 +1110,17 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
const uint32_t count = meshWidth * meshHeight * 6;
float left = FLT_MAX;
float top = FLT_MAX;
float right = FLT_MIN;
float bottom = FLT_MIN;
#if RENDER_LAYERS_AS_REGIONS
bool hasActiveLayer = hasLayer();
#else
bool hasActiveLayer = false;
#endif
// TODO: Support the colors array
TextureVertex mesh[count];
TextureVertex* vertex = mesh;
@@ -1138,12 +1149,28 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
#if RENDER_LAYERS_AS_REGIONS
if (hasActiveLayer) {
// TODO: This could be optimized to avoid unnecessary ops
left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
}
#endif
}
}
#if RENDER_LAYERS_AS_REGIONS
if (hasActiveLayer) {
dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
}
#endif
drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
GL_TRIANGLES, count);
GL_TRIANGLES, count, false, false, 0, false, false);
}
void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,

View File

@@ -32,7 +32,16 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="BitmapMeshLayerActivity"
android:label="_BitmapMeshLayer">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="MarqueeActivity"
android:label="_Marquee">

View File

@@ -31,7 +31,6 @@ public class BitmapMeshActivity extends Activity {
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final BitmapMeshView view = new BitmapMeshView(this);
view.setDrawingCacheEnabled(true);
setContentView(view);
}

View File

@@ -0,0 +1,78 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.View;
@SuppressWarnings({"UnusedDeclaration"})
public class BitmapMeshLayerActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final BitmapMeshView view = new BitmapMeshView(this);
view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
setContentView(view);
}
static class BitmapMeshView extends View {
private Paint mBitmapPaint;
private final Bitmap mBitmap1;
private float[] mVertices;
private int[] mColors;
BitmapMeshView(Context c) {
super(c);
mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
final float width = mBitmap1.getWidth() / 3.0f;
final float height = mBitmap1.getHeight() / 3.0f;
mVertices = new float[] {
0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f,
0.0f, height, width, height, width * 2, height, width * 4, height,
0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2,
0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4,
};
mColors = new int[] {
0xffff0000, 0xff00ff00, 0xff0000ff, 0xffff0000,
0xff0000ff, 0xffff0000, 0xff00ff00, 0xff00ff00,
0xff00ff00, 0xff0000ff, 0xffff0000, 0xff00ff00,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ff0000,
};
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(100, 100);
canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, null);
canvas.translate(400, 0);
canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, mColors, 0, null);
}
}
}