Dirty layers in the area covered by a drawBitmapMesh() call
Bug #3410827 Change-Id: Ic8b4f6201af94497bba86c75819588c78debddc2
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@@ -1110,6 +1110,17 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
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const uint32_t count = meshWidth * meshHeight * 6;
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float left = FLT_MAX;
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float top = FLT_MAX;
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float right = FLT_MIN;
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float bottom = FLT_MIN;
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#if RENDER_LAYERS_AS_REGIONS
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bool hasActiveLayer = hasLayer();
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#else
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bool hasActiveLayer = false;
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#endif
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// TODO: Support the colors array
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TextureVertex mesh[count];
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TextureVertex* vertex = mesh;
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@@ -1138,12 +1149,28 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
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TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
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TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
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TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
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#if RENDER_LAYERS_AS_REGIONS
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if (hasActiveLayer) {
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// TODO: This could be optimized to avoid unnecessary ops
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left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
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top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
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right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
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bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
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}
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#endif
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}
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}
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#if RENDER_LAYERS_AS_REGIONS
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if (hasActiveLayer) {
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dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
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}
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#endif
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drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
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mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
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GL_TRIANGLES, count);
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GL_TRIANGLES, count, false, false, 0, false, false);
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}
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void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
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@@ -32,7 +32,16 @@
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="BitmapMeshLayerActivity"
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android:label="_BitmapMeshLayer">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="MarqueeActivity"
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android:label="_Marquee">
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@@ -31,7 +31,6 @@ public class BitmapMeshActivity extends Activity {
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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final BitmapMeshView view = new BitmapMeshView(this);
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view.setDrawingCacheEnabled(true);
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setContentView(view);
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}
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@@ -0,0 +1,78 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.os.Bundle;
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import android.view.View;
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@SuppressWarnings({"UnusedDeclaration"})
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public class BitmapMeshLayerActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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final BitmapMeshView view = new BitmapMeshView(this);
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view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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setContentView(view);
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}
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static class BitmapMeshView extends View {
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private Paint mBitmapPaint;
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private final Bitmap mBitmap1;
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private float[] mVertices;
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private int[] mColors;
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BitmapMeshView(Context c) {
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super(c);
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mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
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final float width = mBitmap1.getWidth() / 3.0f;
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final float height = mBitmap1.getHeight() / 3.0f;
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mVertices = new float[] {
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0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f,
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0.0f, height, width, height, width * 2, height, width * 4, height,
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0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2,
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0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4,
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};
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mColors = new int[] {
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0xffff0000, 0xff00ff00, 0xff0000ff, 0xffff0000,
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0xff0000ff, 0xffff0000, 0xff00ff00, 0xff00ff00,
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0xff00ff00, 0xff0000ff, 0xffff0000, 0xff00ff00,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ff0000,
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};
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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canvas.translate(100, 100);
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canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, null);
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canvas.translate(400, 0);
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canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, mColors, 0, null);
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}
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}
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}
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