Merge "Change shader precision because of CTS Fail."

This commit is contained in:
John Reck
2018-03-29 19:23:23 +00:00
committed by Android (Google) Code Review

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@@ -56,7 +56,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
"uniform mat4 roundRectInvTransform;\n"
"uniform mediump vec4 roundRectInnerRectLTWH;\n"
"uniform mediump float roundRectRadius;\n";
const char* gVS_Header_Varyings_HasTexture = "varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasTexture = "varying highp vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasColors = "varying vec4 outColors;\n";
const char* gVS_Header_Varyings_HasVertexAlpha = "varying float alpha;\n";
const char* gVS_Header_Varyings_HasBitmap = "varying highp vec2 outBitmapTexCoords;\n";