Change shader precision because of CTS Fail.
Change-Id: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
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@@ -56,7 +56,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
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"uniform mat4 roundRectInvTransform;\n"
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"uniform mediump vec4 roundRectInnerRectLTWH;\n"
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"uniform mediump float roundRectRadius;\n";
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const char* gVS_Header_Varyings_HasTexture = "varying vec2 outTexCoords;\n";
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const char* gVS_Header_Varyings_HasTexture = "varying highp vec2 outTexCoords;\n";
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const char* gVS_Header_Varyings_HasColors = "varying vec4 outColors;\n";
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const char* gVS_Header_Varyings_HasVertexAlpha = "varying float alpha;\n";
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const char* gVS_Header_Varyings_HasBitmap = "varying highp vec2 outBitmapTexCoords;\n";
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