Change shader precision because of CTS Fail.

Change-Id: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
This commit is contained in:
dohyunia.kim
2017-11-08 15:46:56 +09:00
committed by SzuWei Lin
parent f837986bcb
commit 1efe59f3a4

View File

@@ -56,7 +56,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
"uniform mat4 roundRectInvTransform;\n"
"uniform mediump vec4 roundRectInnerRectLTWH;\n"
"uniform mediump float roundRectRadius;\n";
const char* gVS_Header_Varyings_HasTexture = "varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasTexture = "varying highp vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasColors = "varying vec4 outColors;\n";
const char* gVS_Header_Varyings_HasVertexAlpha = "varying float alpha;\n";
const char* gVS_Header_Varyings_HasBitmap = "varying highp vec2 outBitmapTexCoords;\n";