Merge "Fix misspelling in SurfaceTexture#attachToGLContext javadoc" am: 234748cd64 am: 90e9921817 am: 8661f99909 am: 529a12681e

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1965260

Change-Id: I6f79ceb6c9310297d7d9900bab20678a7d136e2b
This commit is contained in:
Darwin Huang
2022-02-09 17:27:47 +00:00
committed by Automerger Merge Worker

View File

@@ -290,7 +290,7 @@ public class SurfaceTexture {
* context at a time.
*
* @param texName The name of the OpenGL ES texture that will be created. This texture name
* must be unusued in the OpenGL ES context that is current on the calling thread.
* must be unused in the OpenGL ES context that is current on the calling thread.
*/
public void attachToGLContext(int texName) {
int err = nativeAttachToGLContext(texName);