Merge "Fix misspelling in SurfaceTexture#attachToGLContext javadoc"

This commit is contained in:
Darwin Huang
2022-02-09 16:17:27 +00:00
committed by Gerrit Code Review

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@@ -288,7 +288,7 @@ public class SurfaceTexture {
* context at a time.
*
* @param texName The name of the OpenGL ES texture that will be created. This texture name
* must be unusued in the OpenGL ES context that is current on the calling thread.
* must be unused in the OpenGL ES context that is current on the calling thread.
*/
public void attachToGLContext(int texName) {
int err = nativeAttachToGLContext(texName);