Merge "Fix light center position for layers" into qt-dev am: 0117a744e9
am: a316b91a01
Change-Id: I6de8e8d9c1eb34886e0cfe0280c0364441903e63
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@@ -176,7 +176,7 @@ bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator
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// position
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Matrix4 windowTransform;
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damageAccumulator.computeCurrentTransform(&windowTransform);
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node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
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node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
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} else {
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String8 cachesOutput;
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mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
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