Make sure surface control is really valid before giving it to client am: 7581cddf25 am: d3edf1e799

am: c3dd655b71

Change-Id: I78cf78f376d20db5d50ad0bd8d735287b414eaa4
This commit is contained in:
Chong Zhang
2016-08-23 15:46:41 +00:00
committed by android-build-merger

View File

@@ -2301,12 +2301,11 @@ public class WindowManagerService extends IWindowManager.Stub
}
result |= RELAYOUT_RES_SURFACE_CHANGED;
}
final WindowSurfaceController surfaceController = winAnimator.mSurfaceController;
if (viewVisibility == View.VISIBLE && surfaceController != null) {
if (viewVisibility == View.VISIBLE && winAnimator.hasSurface()) {
// We already told the client to go invisible, but the message may not be
// handled yet, or it might want to draw a last frame. If we already have a
// surface, let the client use that, but don't create new surface at this point.
surfaceController.getSurface(outSurface);
winAnimator.mSurfaceController.getSurface(outSurface);
} else {
if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);