[RenderScript] Use ANativeWindow_fromSurface to get ANativeWindow from Java Surface. am: 33287e8a89
am: 483a424903
Change-Id: I7eeba2f46021d24f570bca60c260eb926f5ed027
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@@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \
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android_renderscript_RenderScript.cpp
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LOCAL_SHARED_LIBRARIES := \
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libandroid \
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libandroid_runtime \
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libandroidfw \
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libnativehelper \
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@@ -34,6 +34,8 @@
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#include "android_runtime/android_view_Surface.h"
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#include "android_runtime/android_util_AssetManager.h"
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#include "android/graphics/GraphicsJNI.h"
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#include "android/native_window.h"
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#include "android/native_window_jni.h"
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#include <rsEnv.h>
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#include <rsApiStubs.h>
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@@ -1281,13 +1283,12 @@ nAllocationSetSurface(JNIEnv *_env, jobject _this, jlong con, jlong alloc, jobje
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(RsAllocation)alloc, (Surface *)sur);
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}
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sp<Surface> s;
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ANativeWindow *anw = nullptr;
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if (sur != 0) {
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s = android_view_Surface_getSurface(_env, sur);
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anw = ANativeWindow_fromSurface(_env, sur);
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}
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rsAllocationSetSurface((RsContext)con, (RsAllocation)alloc,
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static_cast<ANativeWindow *>(s.get()));
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rsAllocationSetSurface((RsContext)con, (RsAllocation)alloc, anw);
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}
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static void
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