Fix ripple opacity to match the previous config.
the default opacity was 0.45 in the shader. the color utilities class that we use expects the alpha value in the range of 0-255, thus 0.45 should be mapped to 255*0.4=114.75 (which is roughly 115). please find the recordings in the bug linked! Bug: 259187018 Test: manual Change-Id: I355da98c3397cd760899b82442e7a07012b8b7f7
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@@ -27,6 +27,6 @@ data class RippleAnimationConfig(
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companion object {
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const val RIPPLE_SPARKLE_STRENGTH: Float = 0.3f
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const val RIPPLE_DEFAULT_COLOR: Int = 0xffffffff.toInt()
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const val RIPPLE_DEFAULT_ALPHA: Int = 45 // full opacity is 255.
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const val RIPPLE_DEFAULT_ALPHA: Int = 115 // full opacity is 255.
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}
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}
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@@ -111,7 +111,7 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
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/**
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* Set the color to be used for the ripple.
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*
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* The alpha value of the color will be applied to the ripple. The alpha range is [0-100].
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* The alpha value of the color will be applied to the ripple. The alpha range is [0-255].
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*/
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fun setColor(color: Int, alpha: Int = RippleAnimationConfig.RIPPLE_DEFAULT_ALPHA) {
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rippleShader.color = ColorUtils.setAlphaComponent(color, alpha)
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