Merge changes I99f18930,I5f6830d8 into nyc-mr1-dev

* changes:
  Prevent any rotation while seamless rotation is pending.
  Prevent triggering orientation changes until previous completes.
This commit is contained in:
Rob Carr
2016-10-04 20:58:42 +00:00
committed by Android (Google) Code Review
2 changed files with 73 additions and 34 deletions

View File

@@ -654,6 +654,12 @@ public class WindowManagerService extends IWindowManager.Stub
WindowManagerInternal.OnHardKeyboardStatusChangeListener mHardKeyboardStatusChangeListener;
SettingsObserver mSettingsObserver;
// A count of the windows which are 'seamlessly rotated', e.g. a surface
// at an old orientation is being transformed. We freeze orientation updates
// while any windows are seamlessly rotated, so we need to track when this
// hits zero so we can apply deferred orientation updates.
int mSeamlessRotationCount = 0;
private final class SettingsObserver extends ContentObserver {
private final Uri mDisplayInversionEnabledUri =
Settings.Secure.getUriFor(Settings.Secure.ACCESSIBILITY_DISPLAY_INVERSION_ENABLED);
@@ -6807,6 +6813,13 @@ public class WindowManagerService extends IWindowManager.Stub
if (DEBUG_ORIENTATION) Slog.v(TAG_WM, "Deferring rotation, animation in progress.");
return false;
}
if (mDisplayFrozen) {
// Even if the screen rotation animation has finished (e.g. isAnimating
// returns false), there is still some time where we haven't yet unfrozen
// the display. We also need to abort rotation here.
if (DEBUG_ORIENTATION) Slog.v(TAG_WM, "Deferring rotation, still finishing previous rotation");
return false;
}
if (!mDisplayEnabled) {
// No point choosing a rotation if the display is not enabled.
@@ -6814,6 +6827,38 @@ public class WindowManagerService extends IWindowManager.Stub
return false;
}
final DisplayContent displayContent = getDefaultDisplayContentLocked();
final WindowList windows = displayContent.getWindowList();
final int oldRotation = mRotation;
boolean rotateSeamlessly = mPolicy.shouldRotateSeamlessly(oldRotation, mRotation);
if (rotateSeamlessly) {
for (int i = windows.size() - 1; i >= 0; i--) {
WindowState w = windows.get(i);
// We can't rotate (seamlessly or not) while waiting for the last seamless rotation
// to complete (that is, waiting for windows to redraw). It's tempting to check
// w.mSeamlessRotationCount but that could be incorrect in the case of window-removal.
if (w.mSeamlesslyRotated) {
return false;
}
// In what can only be called an unfortunate workaround we require
// seamlessly rotated child windows to have the TRANSFORM_TO_DISPLAY_INVERSE
// flag. Due to limitations in the client API, there is no way for
// the client to set this flag in a race free fashion. If we seamlessly rotate
// a window which does not have this flag, but then gains it, we will get
// an incorrect visual result (rotated viewfinder). This means if we want to
// support seamlessly rotating windows which could gain this flag, we can't
// rotate windows without it. This limits seamless rotation in N to camera framework
// users, windows without children, and native code. This is unfortunate but
// having the camera work is our primary goal.
if (w.isChildWindow() & w.isVisibleNow() &&
!w.mWinAnimator.mSurfaceController.getTransformToDisplayInverse()) {
rotateSeamlessly = false;
}
}
}
// TODO: Implement forced rotation changes.
// Set mAltOrientation to indicate that the application is receiving
// an orientation that has different metrics than it expected.
@@ -6832,7 +6877,7 @@ public class WindowManagerService extends IWindowManager.Stub
if (mRotation == rotation && mAltOrientation == altOrientation) {
// No change.
return false;
return false;
}
if (DEBUG_ORIENTATION) {
@@ -6842,8 +6887,6 @@ public class WindowManagerService extends IWindowManager.Stub
+ ", lastOrientation=" + mLastOrientation);
}
int oldRotation = mRotation;
mRotation = rotation;
mAltOrientation = altOrientation;
mPolicy.setRotationLw(mRotation);
@@ -6852,7 +6895,6 @@ public class WindowManagerService extends IWindowManager.Stub
mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
mH.sendEmptyMessageDelayed(H.WINDOW_FREEZE_TIMEOUT, WINDOW_FREEZE_TIMEOUT_DURATION);
mWaitingForConfig = true;
final DisplayContent displayContent = getDefaultDisplayContentLocked();
displayContent.layoutNeeded = true;
final int[] anim = new int[2];
if (displayContent.isDimming()) {
@@ -6860,33 +6902,6 @@ public class WindowManagerService extends IWindowManager.Stub
} else {
mPolicy.selectRotationAnimationLw(anim);
}
boolean rotateSeamlessly = mPolicy.shouldRotateSeamlessly(oldRotation, mRotation);
final WindowList windows = displayContent.getWindowList();
// We can't rotate seamlessly while an existing seamless rotation is still
// waiting on windows to finish drawing.
if (rotateSeamlessly) {
for (int i = windows.size() - 1; i >= 0; i--) {
WindowState w = windows.get(i);
if (w.mSeamlesslyRotated) {
rotateSeamlessly = false;
break;
}
// In what can only be called an unfortunate workaround we require
// seamlessly rotated child windows to have the TRANSFORM_TO_DISPLAY_INVERSE
// flag. Due to limitations in the client API, there is no way for
// the client to set this flag in a race free fashion. If we seamlessly rotate
// a window which does not have this flag, but then gains it, we will get
// an incorrect visual result (rotated viewfinder). This means if we want to
// support seamlessly rotating windows which could gain this flag, we can't
// rotate windows without it. This limits seamless rotation in N to camera framework
// users, windows without children, and native code. This is unfortunate but
// having the camera work is our primary goal.
if (w.isChildWindow() & w.isVisibleNow() &&
!w.mWinAnimator.mSurfaceController.getTransformToDisplayInverse()) {
rotateSeamlessly = false;
}
}
}
if (!rotateSeamlessly) {
startFreezingDisplayLocked(inTransaction, anim[0], anim[1]);
@@ -6899,6 +6914,10 @@ public class WindowManagerService extends IWindowManager.Stub
// When we are rotating seamlessly, we allow the elements to transition
// to their rotated state independently and without a freeze required.
screenRotationAnimation = null;
// We have to reset this in case a window was removed before it
// finished seamless rotation.
mSeamlessRotationCount = 0;
}
// We need to update our screen size information to match the new rotation. If the rotation
@@ -8914,8 +8933,8 @@ public class WindowManagerService extends IWindowManager.Stub
if (w.mSeamlesslyRotated) {
layoutNeeded = true;
w.setDisplayLayoutNeeded();
markForSeamlessRotation(w, false);
}
w.mSeamlesslyRotated = false;
}
if (layoutNeeded) {
mWindowPlacerLocked.performSurfacePlacement();
@@ -11501,6 +11520,26 @@ public class WindowManagerService extends IWindowManager.Stub
mPolicy.registerShortcutKey(shortcutCode, shortcutKeyReceiver);
}
void markForSeamlessRotation(WindowState w, boolean seamlesslyRotated) {
if (seamlesslyRotated == w.mSeamlesslyRotated) {
return;
}
w.mSeamlesslyRotated = seamlesslyRotated;
if (seamlesslyRotated) {
mSeamlessRotationCount++;
} else {
mSeamlessRotationCount--;
}
if (mSeamlessRotationCount == 0) {
if (DEBUG_ORIENTATION) {
Slog.i(TAG, "Performing post-rotate rotation after seamless rotation");
}
if (updateRotationUncheckedLocked(false)) {
mH.sendEmptyMessage(H.SEND_NEW_CONFIGURATION);
}
}
}
private final class LocalService extends WindowManagerInternal {
@Override
public void requestTraversalFromDisplayManager() {

View File

@@ -1431,7 +1431,7 @@ class WindowStateAnimator {
// If we are undergoing seamless rotation, the surface has already
// been set up to persist at it's old location. We need to freeze
// updates until a resize occurs.
w.mSeamlesslyRotated = w.mSeamlesslyRotated && !mSurfaceResized;
mService.markForSeamlessRotation(w, w.mSeamlesslyRotated && !mSurfaceResized);
calculateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect);
@@ -2156,7 +2156,7 @@ class WindowStateAnimator {
cropRect.set(0, 0, w.mRequestedWidth, w.mRequestedWidth + w.mRequestedHeight);
mSurfaceController.setCropInTransaction(cropRect, false);
} else {
w.mSeamlesslyRotated = true;
mService.markForSeamlessRotation(w, true);
transform.getValues(mService.mTmpFloats);
float DsDx = mService.mTmpFloats[Matrix.MSCALE_X];