Prevent any rotation while seamless rotation is pending.
Various errors occur when using even the normal rotation animation while seamless rotation is pending. So we just defer the rotation like we do for the normal animation. Since we are doing this, we need to track when seamless rotation finishes so we can perform a post-rotate rotation if required. Bug: 31749456 Change-Id: I99f189306c690ce868496460e9ca7dcc95e4ccdc
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@@ -654,6 +654,12 @@ public class WindowManagerService extends IWindowManager.Stub
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WindowManagerInternal.OnHardKeyboardStatusChangeListener mHardKeyboardStatusChangeListener;
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SettingsObserver mSettingsObserver;
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// A count of the windows which are 'seamlessly rotated', e.g. a surface
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// at an old orientation is being transformed. We freeze orientation updates
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// while any windows are seamlessly rotated, so we need to track when this
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// hits zero so we can apply deferred orientation updates.
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int mSeamlessRotationCount = 0;
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private final class SettingsObserver extends ContentObserver {
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private final Uri mDisplayInversionEnabledUri =
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Settings.Secure.getUriFor(Settings.Secure.ACCESSIBILITY_DISPLAY_INVERSION_ENABLED);
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@@ -6821,62 +6827,20 @@ public class WindowManagerService extends IWindowManager.Stub
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return false;
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}
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// TODO: Implement forced rotation changes.
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// Set mAltOrientation to indicate that the application is receiving
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// an orientation that has different metrics than it expected.
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// eg. Portrait instead of Landscape.
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int rotation = mPolicy.rotationForOrientationLw(mLastOrientation, mRotation);
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boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw(
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mLastOrientation, rotation);
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if (DEBUG_ORIENTATION) {
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Slog.v(TAG_WM, "Selected orientation "
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+ mLastOrientation + ", got rotation " + rotation
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+ " which has " + (altOrientation ? "incompatible" : "compatible")
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+ " metrics");
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}
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if (mRotation == rotation && mAltOrientation == altOrientation) {
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// No change.
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return false;
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}
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if (DEBUG_ORIENTATION) {
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Slog.v(TAG_WM,
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"Rotation changed to " + rotation + (altOrientation ? " (alt)" : "")
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+ " from " + mRotation + (mAltOrientation ? " (alt)" : "")
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+ ", lastOrientation=" + mLastOrientation);
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}
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int oldRotation = mRotation;
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mRotation = rotation;
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mAltOrientation = altOrientation;
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mPolicy.setRotationLw(mRotation);
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mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE;
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mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
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mH.sendEmptyMessageDelayed(H.WINDOW_FREEZE_TIMEOUT, WINDOW_FREEZE_TIMEOUT_DURATION);
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mWaitingForConfig = true;
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final DisplayContent displayContent = getDefaultDisplayContentLocked();
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displayContent.layoutNeeded = true;
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final int[] anim = new int[2];
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if (displayContent.isDimming()) {
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anim[0] = anim[1] = 0;
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} else {
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mPolicy.selectRotationAnimationLw(anim);
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}
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boolean rotateSeamlessly = mPolicy.shouldRotateSeamlessly(oldRotation, mRotation);
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final WindowList windows = displayContent.getWindowList();
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// We can't rotate seamlessly while an existing seamless rotation is still
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// waiting on windows to finish drawing.
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final int oldRotation = mRotation;
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boolean rotateSeamlessly = mPolicy.shouldRotateSeamlessly(oldRotation, mRotation);
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if (rotateSeamlessly) {
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for (int i = windows.size() - 1; i >= 0; i--) {
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WindowState w = windows.get(i);
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// We can't rotate (seamlessly or not) while waiting for the last seamless rotation
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// to complete (that is, waiting for windows to redraw). It's tempting to check
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// w.mSeamlessRotationCount but that could be incorrect in the case of window-removal.
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if (w.mSeamlesslyRotated) {
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rotateSeamlessly = false;
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break;
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return false;
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}
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// In what can only be called an unfortunate workaround we require
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// seamlessly rotated child windows to have the TRANSFORM_TO_DISPLAY_INVERSE
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@@ -6895,6 +6859,50 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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}
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// TODO: Implement forced rotation changes.
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// Set mAltOrientation to indicate that the application is receiving
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// an orientation that has different metrics than it expected.
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// eg. Portrait instead of Landscape.
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int rotation = mPolicy.rotationForOrientationLw(mLastOrientation, mRotation);
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boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw(
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mLastOrientation, rotation);
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if (DEBUG_ORIENTATION) {
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Slog.v(TAG_WM, "Selected orientation "
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+ mLastOrientation + ", got rotation " + rotation
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+ " which has " + (altOrientation ? "incompatible" : "compatible")
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+ " metrics");
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}
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if (mRotation == rotation && mAltOrientation == altOrientation) {
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// No change.
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return false;
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}
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if (DEBUG_ORIENTATION) {
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Slog.v(TAG_WM,
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"Rotation changed to " + rotation + (altOrientation ? " (alt)" : "")
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+ " from " + mRotation + (mAltOrientation ? " (alt)" : "")
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+ ", lastOrientation=" + mLastOrientation);
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}
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mRotation = rotation;
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mAltOrientation = altOrientation;
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mPolicy.setRotationLw(mRotation);
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mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE;
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mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
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mH.sendEmptyMessageDelayed(H.WINDOW_FREEZE_TIMEOUT, WINDOW_FREEZE_TIMEOUT_DURATION);
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mWaitingForConfig = true;
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displayContent.layoutNeeded = true;
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final int[] anim = new int[2];
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if (displayContent.isDimming()) {
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anim[0] = anim[1] = 0;
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} else {
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mPolicy.selectRotationAnimationLw(anim);
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}
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if (!rotateSeamlessly) {
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startFreezingDisplayLocked(inTransaction, anim[0], anim[1]);
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// startFreezingDisplayLocked can reset the ScreenRotationAnimation.
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@@ -6906,6 +6914,10 @@ public class WindowManagerService extends IWindowManager.Stub
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// When we are rotating seamlessly, we allow the elements to transition
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// to their rotated state independently and without a freeze required.
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screenRotationAnimation = null;
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// We have to reset this in case a window was removed before it
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// finished seamless rotation.
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mSeamlessRotationCount = 0;
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}
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// We need to update our screen size information to match the new rotation. If the rotation
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@@ -8921,8 +8933,8 @@ public class WindowManagerService extends IWindowManager.Stub
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if (w.mSeamlesslyRotated) {
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layoutNeeded = true;
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w.setDisplayLayoutNeeded();
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markForSeamlessRotation(w, false);
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}
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w.mSeamlesslyRotated = false;
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}
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if (layoutNeeded) {
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mWindowPlacerLocked.performSurfacePlacement();
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@@ -11508,6 +11520,26 @@ public class WindowManagerService extends IWindowManager.Stub
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mPolicy.registerShortcutKey(shortcutCode, shortcutKeyReceiver);
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}
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void markForSeamlessRotation(WindowState w, boolean seamlesslyRotated) {
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if (seamlesslyRotated == w.mSeamlesslyRotated) {
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return;
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}
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w.mSeamlesslyRotated = seamlesslyRotated;
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if (seamlesslyRotated) {
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mSeamlessRotationCount++;
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} else {
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mSeamlessRotationCount--;
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}
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if (mSeamlessRotationCount == 0) {
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if (DEBUG_ORIENTATION) {
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Slog.i(TAG, "Performing post-rotate rotation after seamless rotation");
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}
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if (updateRotationUncheckedLocked(false)) {
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mH.sendEmptyMessage(H.SEND_NEW_CONFIGURATION);
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}
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}
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}
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private final class LocalService extends WindowManagerInternal {
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@Override
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public void requestTraversalFromDisplayManager() {
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@@ -1431,7 +1431,7 @@ class WindowStateAnimator {
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// If we are undergoing seamless rotation, the surface has already
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// been set up to persist at it's old location. We need to freeze
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// updates until a resize occurs.
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w.mSeamlesslyRotated = w.mSeamlesslyRotated && !mSurfaceResized;
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mService.markForSeamlessRotation(w, w.mSeamlesslyRotated && !mSurfaceResized);
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calculateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect);
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@@ -2156,7 +2156,7 @@ class WindowStateAnimator {
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cropRect.set(0, 0, w.mRequestedWidth, w.mRequestedWidth + w.mRequestedHeight);
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mSurfaceController.setCropInTransaction(cropRect, false);
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} else {
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w.mSeamlesslyRotated = true;
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mService.markForSeamlessRotation(w, true);
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transform.getValues(mService.mTmpFloats);
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float DsDx = mService.mTmpFloats[Matrix.MSCALE_X];
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