Doc change: update max apk size supported by Play.
Change-Id: Idd1b9fd851a91be543ab970b7eda91ed68d29375
This commit is contained in:
@@ -290,7 +290,7 @@ data-maxresults="6">
|
||||
<p>
|
||||
The overall size of your app can affect its design and how you publish it on
|
||||
Google Play. Currently, the maximum size for an APK published on Google Play
|
||||
is <strong>50 MB</strong>. If your app exceeds that size, or if you want to
|
||||
is <strong>100 MB</strong>. If your app exceeds that size, or if you want to
|
||||
offer a secondary download, you can use <a href=
|
||||
"{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>, which
|
||||
Google Play will host for free on its server infrastructure and automatically
|
||||
@@ -300,7 +300,7 @@ data-maxresults="6">
|
||||
<ul>
|
||||
<li>
|
||||
<p>
|
||||
The maximum size for an APK published on Google Play is 50 MB.
|
||||
The maximum size for an APK published on Google Play is 100 MB.
|
||||
</p>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
page.title=APK Expansion Files
|
||||
page.metaDescription=If your app needs more than the 50MB APK max, use free APK expansion files from Google Play.
|
||||
page.metaDescription=If your app needs more than the 100MB APK max, use free APK expansion files from Google Play.
|
||||
page.tags="apk size, apk max, large assets"
|
||||
@jd:body
|
||||
|
||||
@@ -8,7 +8,7 @@ page.tags="apk size, apk max, large assets"
|
||||
<div id="qv">
|
||||
<h2>Quickview</h2>
|
||||
<ul>
|
||||
<li>Recommended for most apps that exceed the 50MB APK limit</li>
|
||||
<li>Recommended for most apps that exceed the 100MB APK limit</li>
|
||||
<li>You can provide up to 4GB of additional data for each APK</li>
|
||||
<li>Google Play hosts and serves the expansion files at no charge</li>
|
||||
<li>The files can be any file type you want and are saved to the device's shared storage</li>
|
||||
@@ -63,10 +63,10 @@ APK Support</a></li>
|
||||
|
||||
|
||||
|
||||
<p>Google Play currently requires that your APK file be no more than 50MB. For most
|
||||
<p>Google Play currently requires that your APK file be no more than 100MB. For most
|
||||
applications, this is plenty of space for all the application's code and assets.
|
||||
However, some apps need more space for high-fidelity graphics, media files, or other large assets.
|
||||
Previously, if your app exceeded 50MB, you had to host and download the additional resources
|
||||
Previously, if your app exceeded 100MB, you had to host and download the additional resources
|
||||
yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
|
||||
user experience is often less than ideal. To make this process easier for you and more pleasant
|
||||
for users, Google Play allows you to attach two large expansion files that supplement your
|
||||
@@ -241,9 +241,9 @@ code from you.</p>
|
||||
application:</p>
|
||||
|
||||
<ol>
|
||||
<li>First determine whether your application absolutely requires more than 50MB per installation.
|
||||
<li>First determine whether your application absolutely requires more than 100MB per installation.
|
||||
Space is precious and you should keep your total application size as small as possible. If your app
|
||||
uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
|
||||
uses more than 100MB in order to provide multiple versions of your graphic assets for multiple screen
|
||||
densities, consider instead publishing <a
|
||||
href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
|
||||
contains only the assets required for the screens that it targets.</li>
|
||||
|
||||
@@ -67,7 +67,7 @@ Android applications usually run on most compatible devices with a single APK, b
|
||||
alternative resources for different configurations (for example, different layouts for different
|
||||
screen sizes) and the Android system selects the appropriate resources for the device at runtime. In
|
||||
a few cases, however, a single APK is unable to support all device configurations, because
|
||||
alternative resources make the APK file too big (greater than 50MB) or other technical challenges
|
||||
alternative resources make the APK file too big (greater than 100MB) or other technical challenges
|
||||
prevent a single APK from working on all devices.</p>
|
||||
|
||||
<p>Although <strong>we encourage you to develop and publish a single APK</strong> that supports as
|
||||
@@ -93,7 +93,7 @@ multiple APKs as the same application.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> You should generally use multiple APKs to support
|
||||
different device configurations <strong>only when your APK is too large</strong> (greater than
|
||||
50MB) due to the alternative resources needed for different device configurations.
|
||||
100MB) due to the alternative resources needed for different device configurations.
|
||||
Using a single APK to support different configurations is always the best practice,
|
||||
because it makes the path for application updates simple and clear for users (and also makes
|
||||
your life simpler by avoiding development and publishing complexity). Read the section below about
|
||||
@@ -626,7 +626,7 @@ public void onSurfaceChanged(GL10 gl, int w, int h) {
|
||||
|
||||
<h3 id="ScreenOptions">Supporting multiple screens</h3>
|
||||
|
||||
<p>Unless your APK file exceeds the Google Play size limit of 50MB, supporting multiple screens
|
||||
<p>Unless your APK file exceeds the Google Play size limit of 100MB, supporting multiple screens
|
||||
should always be done with a single APK. Since Android 1.6, the Android system manages most of the
|
||||
work required for your application to run successfully on a variety of screen sizes and
|
||||
densities.</p>
|
||||
|
||||
Reference in New Issue
Block a user