Merge "Increase the persistent storage size for SkSL Shaders" into sc-dev
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Android (Google) Code Review
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@@ -31,7 +31,7 @@ namespace skiapipeline {
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// Cache size limits.
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// Cache size limits.
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static const size_t maxKeySize = 1024;
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static const size_t maxKeySize = 1024;
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static const size_t maxValueSize = 512 * 1024;
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static const size_t maxValueSize = 2 * 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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ShaderCache::ShaderCache() {
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ShaderCache::ShaderCache() {
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