Increase the persistent storage size for SkSL Shaders
Fixes: 190348616 Test: builds We're now using more complex shaders in more places. This allows us to store more of them. Change-Id: I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba
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@@ -31,7 +31,7 @@ namespace skiapipeline {
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// Cache size limits.
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static const size_t maxKeySize = 1024;
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static const size_t maxValueSize = 512 * 1024;
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static const size_t maxValueSize = 2 * 1024 * 1024;
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static const size_t maxTotalSize = 1024 * 1024;
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ShaderCache::ShaderCache() {
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