implement dimming with a texture on msm7k so it uses copybit

This commit is contained in:
Mathias Agopian
2009-06-18 18:48:39 -07:00
parent 42bf621e80
commit 9cc88529e4
4 changed files with 104 additions and 5 deletions

View File

@@ -21,6 +21,10 @@ LOCAL_SRC_FILES:= \
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)

View File

@@ -31,16 +31,73 @@ namespace android {
const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
const char* const LayerDim::typeID = "LayerDim";
bool LayerDim::sUseTexture;
GLuint LayerDim::sTexId;
EGLImageKHR LayerDim::sImage;
int32_t LayerDim::sWidth;
int32_t LayerDim::sHeight;
// ---------------------------------------------------------------------------
LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
Client* client, int32_t i)
: LayerBaseClient(flinger, display, client, i)
: LayerBaseClient(flinger, display, client, i)
{
}
void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
{
sTexId = -1;
sImage = EGL_NO_IMAGE_KHR;
sWidth = w;
sHeight = h;
sUseTexture = false;
#ifdef DIM_WITH_TEXTURE
#warning "using a texture to implement LayerDim"
/* On some h/w like msm7K, it is faster to use a texture because the
* software renderer will defer to copybit, for this to work we need to
* use an EGLImage texture so copybit can actually make use of it.
* This burns a full-screen worth of graphic memory.
*/
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
uint32_t flags = hw.getFlags();
if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
// TODO: api to pass the usage flags
sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565);
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
glGenTextures(1, &sTexId);
glBindTexture(GL_TEXTURE_2D, sTexId);
EGLDisplay dpy = eglGetCurrentDisplay();
sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0);
if (sImage == EGL_NO_IMAGE_KHR) {
LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
return;
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage);
GLint error = glGetError();
if (error != GL_NO_ERROR) {
eglDestroyImageKHR(dpy, sImage);
LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error);
return;
}
// initialize the texture with zeros
GGLSurface t;
buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN);
memset(t.data, 0, t.width * t.stride * 2);
buffer->unlock();
sUseTexture = true;
}
#endif
}
LayerDim::~LayerDim()
@@ -49,8 +106,6 @@ LayerDim::~LayerDim()
void LayerDim::onDraw(const Region& clip) const
{
// FIXME: on some h/w (like msm7K, it will be faster to use a texture)
const State& s(drawingState());
Region::const_iterator it = clip.begin();
Region::const_iterator const end = clip.end();
@@ -58,12 +113,42 @@ void LayerDim::onDraw(const Region& clip) const
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GGLfixed alpha = (s.alpha << 16)/255;
const uint32_t fbHeight = hw.getHeight();
glDisable(GL_TEXTURE_2D);
glDisable(GL_DITHER);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4x(0, 0, 0, alpha);
glVertexPointer(2, GL_FIXED, 0, mVertices);
#ifdef DIM_WITH_TEXTURE
if (sUseTexture) {
glBindTexture(GL_TEXTURE_2D, sTexId);
glEnable(GL_TEXTURE_2D);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
const GLshort texCoords[4][2] = {
{ 0, 0 },
{ 0, 1 },
{ 1, 1 },
{ 1, 0 }
};
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_SHORT, 0, texCoords);
} else
#endif
{
glDisable(GL_TEXTURE_2D);
}
GLshort w = sWidth;
GLshort h = sHeight;
const GLshort vertices[4][2] = {
{ 0, 0 },
{ 0, h },
{ w, h },
{ w, 0 }
};
glVertexPointer(2, GL_SHORT, 0, vertices);
while (it != end) {
const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
@@ -71,6 +156,7 @@ void LayerDim::onDraw(const Region& clip) const
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
// ---------------------------------------------------------------------------

View File

@@ -20,6 +20,9 @@
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
@@ -29,6 +32,11 @@ namespace android {
class LayerDim : public LayerBaseClient
{
static bool sUseTexture;
static GLuint sTexId;
static EGLImageKHR sImage;
static int32_t sWidth;
static int32_t sHeight;
public:
static const uint32_t typeInfo;
static const char* const typeID;

View File

@@ -180,6 +180,7 @@ private:
friend class LayerBaseClient;
friend class Layer;
friend class LayerBlur;
friend class LayerDim;
sp<ISurface> createSurface(ClientID client, int pid,
ISurfaceFlingerClient::surface_data_t* params,