fix/add some comments

This commit is contained in:
Mathias Agopian
2009-06-17 21:58:18 -07:00
parent 03a1b0116b
commit 42bf621e80

View File

@@ -175,21 +175,24 @@ static bool copybit(GLint x, GLint y,
return false;
}
/*
// copybit doesn't say anything about filtering, so we can't
// discriminate. On msm7k, copybit will always filter.
// the code below handles min/mag filters, we keep it as a reference.
#ifdef MIN_MAG_FILTER
int32_t texelArea = gglMulx(dtdy, dsdx);
if (texelArea < FIXED_ONE && textureObject->mag_filter != GL_LINEAR) {
// Non-linear filtering on a texture enlargement.
LOGD_IF(DEBUG_COPYBIT, "mag filter is not GL_LINEAR");
return false;
}
if (texelArea > FIXED_ONE && textureObject->min_filter != GL_LINEAR) {
// Non-linear filtering on an texture shrink.
LOGD_IF(DEBUG_COPYBIT, "min filter is not GL_LINEAR");
return false;
}
*/
#endif
const uint32_t enables = c->rasterizer.state.enables;
int planeAlpha = 255;
static const int tmu = 0;
@@ -295,6 +298,11 @@ bool drawTriangleFanWithCopybit_impl(ogles_context_t* c, GLint first, GLsizei co
// we detect if we're dealing with a rectangle, by comparing the
// rectangles {v0,v2} and {v1,v3} which should be identical.
// NOTE: we should check that the rectangle is window aligned, however
// if we do that, the optimization won't be taken in a lot of cases.
// Since this code is intended to be used with SurfaceFlinger only,
// so it's okay...
const vec4_t& v0 = c->vc.vBuffer[0].window;
const vec4_t& v1 = c->vc.vBuffer[1].window;
const vec4_t& v2 = c->vc.vBuffer[2].window;