gpuDrawTime should default to 0 when endTime is unknown
gpuDrawTime should default to 0 when endTime is unknown, otherwise we will treat nagative duration as infinity in JankTracker::finishGpuDraw. Test: atest com.android.server.cts.GraphicsStatsValidationTest#testJankyDrawFrame Bug: b/168262403 Change-Id: I4bb61074e6917ec7ef4af429f48487ae34f8ad0b
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@@ -158,7 +158,7 @@ public:
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// GPU start time is approximated to the moment before swapBuffer is invoked.
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// We could add an EGLSyncKHR fence at the beginning of the frame, but that is an overhead.
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int64_t endTime = get(FrameInfoIndex::GpuCompleted);
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return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : -1;
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return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : 0;
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}
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inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; }
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