Patch cleanup, reenable Patch Glops
bug:19597454 Change-Id: If12b95e83588b81a553210cd8c2437c6c771073a
This commit is contained in:
@@ -198,7 +198,7 @@ GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
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mOutGlop->mesh.vertices = {
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mCaches.patchCache.getMeshBuffer(),
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VertexAttribFlags::kTextureCoord,
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(void*)patch.offset, (void*)patch.textureOffset, nullptr,
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(void*)patch.positionOffset, (void*)patch.textureOffset, nullptr,
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kTextureVertexStride };
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mOutGlop->mesh.elementCount = patch.indexCount;
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return *this;
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@@ -518,6 +518,7 @@ GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offset
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}
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mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
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mOutGlop->bounds = source;
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mOutGlop->bounds.translate(offsetX, offsetY);
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return *this;
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}
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@@ -2329,7 +2329,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
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Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
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if (!texture) return;
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if (false) {
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if (USE_GLOPS) {
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// 9 patches are built for stretching - always filter
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int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
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if (bitmap->colorType() == kAlpha_8_SkColorType) {
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@@ -2384,7 +2384,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
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ignoreTransform = true;
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}
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drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
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texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
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texture->blend, (GLvoid*) mesh->positionOffset, (GLvoid*) mesh->textureOffset,
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GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
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mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
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@@ -24,6 +24,7 @@
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#include "Patch.h"
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#include "Properties.h"
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#include "UvMapper.h"
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#include "utils/MathUtils.h"
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namespace android {
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namespace uirenderer {
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@@ -36,19 +37,11 @@ uint32_t Patch::getSize() const {
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return verticesCount * sizeof(TextureVertex);
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}
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TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const Res_png_9patch* patch) {
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UvMapper mapper;
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return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
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}
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TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
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if (vertices) return vertices.get();
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Patch::Patch(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const UvMapper& mapper, const Res_png_9patch* patch)
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: mColors(patch->getColors()) {
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int8_t emptyQuads = 0;
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mColors = patch->getColors();
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const int8_t numColors = patch->numColors;
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if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
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for (int8_t i = 0; i < numColors; i++) {
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@@ -64,7 +57,7 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
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uint32_t yCount = patch->numYDivs;
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uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
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if (maxVertices == 0) return nullptr;
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if (maxVertices == 0) return;
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vertices.reset(new TextureVertex[maxVertices]);
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TextureVertex* vertex = vertices.get();
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@@ -151,8 +144,6 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
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memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
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vertices = std::move(reducedVertices);
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}
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return vertices.get();
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}
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void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
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@@ -200,10 +191,10 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
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const uint32_t oldQuadCount = quadCount;
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quadCount++;
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if (x1 < 0.0f) x1 = 0.0f;
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if (x2 < 0.0f) x2 = 0.0f;
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if (y1 < 0.0f) y1 = 0.0f;
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if (y2 < 0.0f) y2 = 0.0f;
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x1 = MathUtils::max(x1, 0.0f);
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x2 = MathUtils::max(x2, 0.0f);
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y1 = MathUtils::max(y1, 0.0f);
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y2 = MathUtils::max(y2, 0.0f);
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// Skip degenerate and transparent (empty) quads
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if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
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@@ -39,7 +39,9 @@ struct TextureVertex;
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class Patch {
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public:
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Patch() {}
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Patch(const float bitmapWidth, const float bitmapHeight,
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float width, float height,
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const UvMapper& mapper, const Res_png_9patch* patch);
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/**
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* Returns the size of this patch's mesh in bytes.
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@@ -52,15 +54,9 @@ public:
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bool hasEmptyQuads = false;
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Vector<Rect> quads;
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Rect bounds;
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GLintptr offset = 0;
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GLintptr positionOffset = 0;
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GLintptr textureOffset = 0;
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TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const Res_png_9patch* patch);
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TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
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private:
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void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
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float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
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@@ -68,7 +64,7 @@ private:
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void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2, uint32_t& quadCount);
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const uint32_t* mColors = nullptr;
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const uint32_t* mColors;
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UvMapper mUvMapper;
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}; // struct Patch
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@@ -162,7 +162,7 @@ void PatchCache::clearGarbage() {
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// Release the patch and mark the space in the free list
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Patch* patch = pair.getSecond();
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BufferBlock* block = new BufferBlock(patch->offset, patch->getSize());
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BufferBlock* block = new BufferBlock(patch->positionOffset, patch->getSize());
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block->next = mFreeBlocks;
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mFreeBlocks = block;
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@@ -190,7 +190,7 @@ void PatchCache::createVertexBuffer() {
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* Sets the mesh's offsets and copies its associated vertices into
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* the mesh buffer (VBO).
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*/
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void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
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void PatchCache::setupMesh(Patch* newMesh) {
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// This call ensures the VBO exists and that it is bound
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init();
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@@ -223,9 +223,9 @@ void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
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}
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// Copy the 9patch mesh in the VBO
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newMesh->offset = (GLintptr) (block->offset);
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newMesh->textureOffset = newMesh->offset + kMeshTextureOffset;
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glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
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newMesh->positionOffset = (GLintptr) (block->offset);
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newMesh->textureOffset = newMesh->positionOffset + kMeshTextureOffset;
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glBufferSubData(GL_ARRAY_BUFFER, newMesh->positionOffset, size, newMesh->vertices.get());
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// Remove the block since we've used it entirely
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if (block->size == size) {
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@@ -244,6 +244,8 @@ void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
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mSize += size;
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}
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static const UvMapper sIdentity;
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const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
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const uint32_t bitmapWidth, const uint32_t bitmapHeight,
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const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) {
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@@ -252,20 +254,12 @@ const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
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const Patch* mesh = mCache.get(description);
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if (!mesh) {
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Patch* newMesh = new Patch();
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TextureVertex* vertices;
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const UvMapper& mapper = entry ? entry->uvMapper : sIdentity;
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Patch* newMesh = new Patch(bitmapWidth, bitmapHeight,
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pixelWidth, pixelHeight, mapper, patch);
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if (entry) {
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// An atlas entry has a UV mapper
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vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
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pixelWidth, pixelHeight, entry->uvMapper, patch);
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} else {
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vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
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pixelWidth, pixelHeight, patch);
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}
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if (vertices) {
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setupMesh(newMesh, vertices);
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if (newMesh->vertices) {
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setupMesh(newMesh);
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}
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#if DEBUG_PATCHES
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@@ -284,7 +278,7 @@ void PatchCache::dumpFreeBlocks(const char* prefix) {
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String8 dump;
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BufferBlock* block = mFreeBlocks;
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while (block) {
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dump.appendFormat("->(%d, %d)", block->offset, block->size);
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dump.appendFormat("->(%d, %d)", block->positionOffset, block->size);
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block = block->next;
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}
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ALOGD("%s: Free blocks%s", prefix, dump.string());
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@@ -160,7 +160,7 @@ private:
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void clearCache();
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void createVertexBuffer();
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void setupMesh(Patch* newMesh, TextureVertex* vertices);
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void setupMesh(Patch* newMesh);
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void remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch);
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@@ -252,6 +252,13 @@ public:
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bottom = fmaxf(bottom, y);
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}
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void expandToCoverRect(float otherLeft, float otherTop, float otherRight, float otherBottom) {
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left = fminf(left, otherLeft);
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top = fminf(top, otherTop);
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right = fmaxf(right, otherRight);
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bottom = fmaxf(bottom, otherBottom);
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}
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SkRect toSkRect() const {
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return SkRect::MakeLTRB(left, top, right, bottom);
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}
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