Patch cleanup, reenable Patch Glops

bug:19597454

Change-Id: If12b95e83588b81a553210cd8c2437c6c771073a
This commit is contained in:
Chris Craik
2015-03-03 14:20:47 -08:00
parent a9761e698e
commit 8820fd1d82
7 changed files with 39 additions and 50 deletions

View File

@@ -198,7 +198,7 @@ GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
mOutGlop->mesh.vertices = {
mCaches.patchCache.getMeshBuffer(),
VertexAttribFlags::kTextureCoord,
(void*)patch.offset, (void*)patch.textureOffset, nullptr,
(void*)patch.positionOffset, (void*)patch.textureOffset, nullptr,
kTextureVertexStride };
mOutGlop->mesh.elementCount = patch.indexCount;
return *this;
@@ -518,6 +518,7 @@ GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offset
}
mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
mOutGlop->bounds = source;
mOutGlop->bounds.translate(offsetX, offsetY);
return *this;
}

View File

@@ -2329,7 +2329,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return;
if (false) {
if (USE_GLOPS) {
// 9 patches are built for stretching - always filter
int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
if (bitmap->colorType() == kAlpha_8_SkColorType) {
@@ -2384,7 +2384,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
ignoreTransform = true;
}
drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
texture->blend, (GLvoid*) mesh->positionOffset, (GLvoid*) mesh->textureOffset,
GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);

View File

@@ -24,6 +24,7 @@
#include "Patch.h"
#include "Properties.h"
#include "UvMapper.h"
#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
@@ -36,19 +37,11 @@ uint32_t Patch::getSize() const {
return verticesCount * sizeof(TextureVertex);
}
TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const Res_png_9patch* patch) {
UvMapper mapper;
return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
}
TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
if (vertices) return vertices.get();
Patch::Patch(const float bitmapWidth, const float bitmapHeight,
float width, float height, const UvMapper& mapper, const Res_png_9patch* patch)
: mColors(patch->getColors()) {
int8_t emptyQuads = 0;
mColors = patch->getColors();
const int8_t numColors = patch->numColors;
if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
for (int8_t i = 0; i < numColors; i++) {
@@ -64,7 +57,7 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
uint32_t yCount = patch->numYDivs;
uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
if (maxVertices == 0) return nullptr;
if (maxVertices == 0) return;
vertices.reset(new TextureVertex[maxVertices]);
TextureVertex* vertex = vertices.get();
@@ -151,8 +144,6 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
vertices = std::move(reducedVertices);
}
return vertices.get();
}
void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
@@ -200,10 +191,10 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
const uint32_t oldQuadCount = quadCount;
quadCount++;
if (x1 < 0.0f) x1 = 0.0f;
if (x2 < 0.0f) x2 = 0.0f;
if (y1 < 0.0f) y1 = 0.0f;
if (y2 < 0.0f) y2 = 0.0f;
x1 = MathUtils::max(x1, 0.0f);
x2 = MathUtils::max(x2, 0.0f);
y1 = MathUtils::max(y1, 0.0f);
y2 = MathUtils::max(y2, 0.0f);
// Skip degenerate and transparent (empty) quads
if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {

View File

@@ -39,7 +39,9 @@ struct TextureVertex;
class Patch {
public:
Patch() {}
Patch(const float bitmapWidth, const float bitmapHeight,
float width, float height,
const UvMapper& mapper, const Res_png_9patch* patch);
/**
* Returns the size of this patch's mesh in bytes.
@@ -52,15 +54,9 @@ public:
bool hasEmptyQuads = false;
Vector<Rect> quads;
Rect bounds;
GLintptr offset = 0;
GLintptr positionOffset = 0;
GLintptr textureOffset = 0;
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const Res_png_9patch* patch);
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
private:
void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
@@ -68,7 +64,7 @@ private:
void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2, uint32_t& quadCount);
const uint32_t* mColors = nullptr;
const uint32_t* mColors;
UvMapper mUvMapper;
}; // struct Patch

View File

@@ -162,7 +162,7 @@ void PatchCache::clearGarbage() {
// Release the patch and mark the space in the free list
Patch* patch = pair.getSecond();
BufferBlock* block = new BufferBlock(patch->offset, patch->getSize());
BufferBlock* block = new BufferBlock(patch->positionOffset, patch->getSize());
block->next = mFreeBlocks;
mFreeBlocks = block;
@@ -190,7 +190,7 @@ void PatchCache::createVertexBuffer() {
* Sets the mesh's offsets and copies its associated vertices into
* the mesh buffer (VBO).
*/
void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
void PatchCache::setupMesh(Patch* newMesh) {
// This call ensures the VBO exists and that it is bound
init();
@@ -223,9 +223,9 @@ void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
}
// Copy the 9patch mesh in the VBO
newMesh->offset = (GLintptr) (block->offset);
newMesh->textureOffset = newMesh->offset + kMeshTextureOffset;
glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
newMesh->positionOffset = (GLintptr) (block->offset);
newMesh->textureOffset = newMesh->positionOffset + kMeshTextureOffset;
glBufferSubData(GL_ARRAY_BUFFER, newMesh->positionOffset, size, newMesh->vertices.get());
// Remove the block since we've used it entirely
if (block->size == size) {
@@ -244,6 +244,8 @@ void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
mSize += size;
}
static const UvMapper sIdentity;
const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
const uint32_t bitmapWidth, const uint32_t bitmapHeight,
const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) {
@@ -252,20 +254,12 @@ const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
const Patch* mesh = mCache.get(description);
if (!mesh) {
Patch* newMesh = new Patch();
TextureVertex* vertices;
const UvMapper& mapper = entry ? entry->uvMapper : sIdentity;
Patch* newMesh = new Patch(bitmapWidth, bitmapHeight,
pixelWidth, pixelHeight, mapper, patch);
if (entry) {
// An atlas entry has a UV mapper
vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
pixelWidth, pixelHeight, entry->uvMapper, patch);
} else {
vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
pixelWidth, pixelHeight, patch);
}
if (vertices) {
setupMesh(newMesh, vertices);
if (newMesh->vertices) {
setupMesh(newMesh);
}
#if DEBUG_PATCHES
@@ -284,7 +278,7 @@ void PatchCache::dumpFreeBlocks(const char* prefix) {
String8 dump;
BufferBlock* block = mFreeBlocks;
while (block) {
dump.appendFormat("->(%d, %d)", block->offset, block->size);
dump.appendFormat("->(%d, %d)", block->positionOffset, block->size);
block = block->next;
}
ALOGD("%s: Free blocks%s", prefix, dump.string());

View File

@@ -160,7 +160,7 @@ private:
void clearCache();
void createVertexBuffer();
void setupMesh(Patch* newMesh, TextureVertex* vertices);
void setupMesh(Patch* newMesh);
void remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch);

View File

@@ -252,6 +252,13 @@ public:
bottom = fmaxf(bottom, y);
}
void expandToCoverRect(float otherLeft, float otherTop, float otherRight, float otherBottom) {
left = fminf(left, otherLeft);
top = fminf(top, otherTop);
right = fmaxf(right, otherRight);
bottom = fmaxf(bottom, otherBottom);
}
SkRect toSkRect() const {
return SkRect::MakeLTRB(left, top, right, bottom);
}