Temporarily disable Patch glops
bug:19597454 Change-Id: I9dbe781a714582717a5585113b9a56821265b36e
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@@ -2329,7 +2329,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
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Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
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if (!texture) return;
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if (USE_GLOPS) {
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if (false) {
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// 9 patches are built for stretching - always filter
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int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter);
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if (bitmap->colorType() == kAlpha_8_SkColorType) {
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