Merge "Restore old behavior in pulic API setGeometry" into sc-dev

This commit is contained in:
Chavi Weingarten
2021-04-30 18:47:48 +00:00
committed by Android (Google) Code Review

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@@ -438,27 +438,44 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
const ARect& destination, int32_t transform) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
CHECK_VALID_RECT(source);
CHECK_VALID_RECT(destination);
Rect sourceRect = static_cast<const Rect&>(source);
// Adjust the source so its top and left are not negative
sourceRect.left = std::max(sourceRect.left, 0);
sourceRect.top = std::max(sourceRect.top, 0);
LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument");
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
Rect sourceRect = static_cast<const Rect&>(source);
Rect destRect = static_cast<const Rect&>(destination);
// Adjust the source so its top and left are not negative
sourceRect.left = std::max(sourceRect.left, 0);
sourceRect.top = std::max(sourceRect.top, 0);
if (!sourceRect.isValid()) {
sourceRect.makeInvalid();
}
transaction->setBufferCrop(surfaceControl, sourceRect);
float dsdx = (destination.right - destination.left) /
static_cast<float>(sourceRect.right - sourceRect.left);
float dsdy = (destination.bottom - destination.top) /
static_cast<float>(sourceRect.bottom - sourceRect.top);
int destW = destRect.width();
int destH = destRect.height();
if (destRect.left < 0) {
destRect.left = 0;
destRect.right = destW;
}
if (destRect.top < 0) {
destRect.top = 0;
destRect.bottom = destH;
}
if (!sourceRect.isEmpty()) {
float sx = destW / static_cast<float>(sourceRect.width());
float sy = destH / static_cast<float>(sourceRect.height());
transaction->setPosition(surfaceControl, destRect.left - (sourceRect.left * sx),
destRect.top - (sourceRect.top * sy));
transaction->setMatrix(surfaceControl, sx, 0, 0, sy);
} else {
transaction->setPosition(surfaceControl, destRect.left, destRect.top);
}
transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx),
destination.top - (sourceRect.top * dsdy));
transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy);
transaction->setTransform(surfaceControl, transform);
bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;