Restore old behavior in pulic API setGeometry
When setFrame was removed, it required some changes to setGeometry. However, this created some behavior changes between R and S. Modified setGeometry to restore old behavior. 1. Destination can't have negative left and top. If negative values are set, it will revert to (0,0,w,h) 2. If invalid source is set, an invalid rect for crop will be sent to SF which would normally mean crop is ignored. Test: ASurfaceControlTest Bug: 185533162 Change-Id: I5c86da7327f97e82c63ae1f1c985829b8a4dbaef
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@@ -438,27 +438,44 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
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const ARect& destination, int32_t transform) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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CHECK_VALID_RECT(source);
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CHECK_VALID_RECT(destination);
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Rect sourceRect = static_cast<const Rect&>(source);
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// Adjust the source so its top and left are not negative
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sourceRect.left = std::max(sourceRect.left, 0);
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sourceRect.top = std::max(sourceRect.top, 0);
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LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument");
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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Rect sourceRect = static_cast<const Rect&>(source);
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Rect destRect = static_cast<const Rect&>(destination);
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// Adjust the source so its top and left are not negative
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sourceRect.left = std::max(sourceRect.left, 0);
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sourceRect.top = std::max(sourceRect.top, 0);
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if (!sourceRect.isValid()) {
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sourceRect.makeInvalid();
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}
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transaction->setBufferCrop(surfaceControl, sourceRect);
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float dsdx = (destination.right - destination.left) /
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static_cast<float>(sourceRect.right - sourceRect.left);
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float dsdy = (destination.bottom - destination.top) /
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static_cast<float>(sourceRect.bottom - sourceRect.top);
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int destW = destRect.width();
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int destH = destRect.height();
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if (destRect.left < 0) {
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destRect.left = 0;
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destRect.right = destW;
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}
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if (destRect.top < 0) {
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destRect.top = 0;
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destRect.bottom = destH;
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}
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if (!sourceRect.isEmpty()) {
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float sx = destW / static_cast<float>(sourceRect.width());
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float sy = destH / static_cast<float>(sourceRect.height());
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transaction->setPosition(surfaceControl, destRect.left - (sourceRect.left * sx),
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destRect.top - (sourceRect.top * sy));
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transaction->setMatrix(surfaceControl, sx, 0, 0, sy);
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} else {
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transaction->setPosition(surfaceControl, destRect.left, destRect.top);
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}
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transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx),
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destination.top - (sourceRect.top * dsdy));
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transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy);
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transaction->setTransform(surfaceControl, transform);
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bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
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NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
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