Merge "Delete shaders after a compile error. Also disable extra logging."
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@@ -51,6 +51,8 @@ Program::Program(const char* vertex, const char* fragment) {
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LOGE("Error while linking shaders: %s", log);
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delete log;
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}
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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glDeleteProgram(id);
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}
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@@ -35,7 +35,7 @@ namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#define DEBUG_PROGRAM_CACHE 1
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#define DEBUG_PROGRAM_CACHE 0
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// Debug
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#if DEBUG_PROGRAM_CACHE
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