From 98173a277f8bd6d53d6ff9f7ff09e084f2666fc1 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Wed, 11 Aug 2010 16:40:25 -0700 Subject: [PATCH] Delete shaders after a compile error. Also disable extra logging. Change-Id: I9b1558b0feac3d9b2cca926feeaf73921664cc73 --- libs/hwui/Program.cpp | 2 ++ libs/hwui/ProgramCache.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index dbae38ecb1855..6528d91501105 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -51,6 +51,8 @@ Program::Program(const char* vertex, const char* fragment) { LOGE("Error while linking shaders: %s", log); delete log; } + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); glDeleteProgram(id); } diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h index 54850ee1d748b..fa4b8c4b3e470 100644 --- a/libs/hwui/ProgramCache.h +++ b/libs/hwui/ProgramCache.h @@ -35,7 +35,7 @@ namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Debug -#define DEBUG_PROGRAM_CACHE 1 +#define DEBUG_PROGRAM_CACHE 0 // Debug #if DEBUG_PROGRAM_CACHE