Merge "Fix for WebView not drawing in a layer" into rvc-dev

This commit is contained in:
TreeHugger Robot
2020-07-13 15:09:08 +00:00
committed by Android (Google) Code Review

View File

@@ -48,29 +48,20 @@ static void setScissor(int viewportHeight, const SkIRect& clip) {
glScissor(clip.fLeft, y, clip.width(), height);
}
static bool GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) {
static void GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
LOG_ALWAYS_FATAL_IF(!renderTargetContext, "Failed to retrieve GrRenderTargetContext");
GrRenderTarget* renderTarget = renderTargetContext->accessRenderTarget();
if (!renderTarget) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
LOG_ALWAYS_FATAL_IF(!renderTarget, "accessRenderTarget failed");
GrGLFramebufferInfo fboInfo;
if (!renderTarget->getBackendRenderTarget().getGLFramebufferInfo(&fboInfo)) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
LOG_ALWAYS_FATAL_IF(!renderTarget->getBackendRenderTarget().getGLFramebufferInfo(&fboInfo),
"getGLFrameBufferInfo failed");
*outFboID = fboInfo.fFBOID;
*outFboSize = SkISize::Make(renderTargetContext->width(), renderTargetContext->height());
return true;
}
void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
@@ -85,11 +76,12 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
return;
}
// flush will create a GrRenderTarget if not already present.
canvas->flush();
GLuint fboID = 0;
SkISize fboSize;
if (!GetFboDetails(canvas, &fboID, &fboSize)) {
return;
}
GetFboDetails(canvas, &fboID, &fboSize);
SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds();
SkIRect clipBounds = canvas->getDeviceClipBounds();
@@ -143,7 +135,6 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
// ensure that the framebuffer that the webview will render into is bound before we clear
// the stencil and/or draw the functor.
canvas->flush();
glViewport(0, 0, info.width, info.height);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);