Fix example AGSL code in the javadoc comments
Need to land this fix in tm-dev for it to show up in the published reference docs.
Bug: 237562620
Test: [go/atsd docs build]
Change-Id: I5f562b70d04bc86779190002a2640fb51dc00531
(cherry picked from commit 0547bffe40)
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committed by
Andrew Solovay
parent
43ac96176d
commit
640927e292
@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
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* uniform shader myShader;
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* vec4 main(vec2 canvas_coordinates) {
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* // swap the red and blue color channels when sampling from myShader
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* return myShader.sample(canvas_coordinates).bgra;
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* return myShader.eval(canvas_coordinates).bgra;
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* }</pre>
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*
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* <p>After creating a {@link RuntimeShader} with that program the shader uniform can
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