Fix example AGSL code in the javadoc comments

Bug: b/237562620
Change-Id: I5f562b70d04bc86779190002a2640fb51dc00531
This commit is contained in:
Brian Osman
2022-06-29 20:34:19 +00:00
parent 843750f85f
commit 0547bffe40

View File

@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
* uniform shader myShader;
* vec4 main(vec2 canvas_coordinates) {
* // swap the red and blue color channels when sampling from myShader
* return myShader.sample(canvas_coordinates).bgra;
* return myShader.eval(canvas_coordinates).bgra;
* }</pre>
*
* <p>After creating a {@link RuntimeShader} with that program the shader uniform can