Always draw render node with a non-empty projected display list
(cherry picked from commit f701ad3b4b43ea3c26d5881652a840120fca222d) Test: tested lockscreen ripple on taimen-eng Bug: 68859852 Change-Id: I234bba143dd4bbd5e6895dd2534eafb012ea1f16
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@@ -110,7 +110,8 @@ void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
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// We only respect the nothingToDraw check when we are composing a layer. This
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// ensures that we paint the layer even if it is not currently visible in the
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// event that the properties change and it becomes visible.
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if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) {
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if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) ||
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(renderNode->nothingToDraw() && mComposeLayer)) {
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return;
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}
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