From 5ebbc8e5e3630c4c3c133ef78fd308abd2006033 Mon Sep 17 00:00:00 2001 From: Yuqian Li Date: Wed, 29 Nov 2017 09:53:06 -0500 Subject: [PATCH] Always draw render node with a non-empty projected display list (cherry picked from commit f701ad3b4b43ea3c26d5881652a840120fca222d) Test: tested lockscreen ripple on taimen-eng Bug: 68859852 Change-Id: I234bba143dd4bbd5e6895dd2534eafb012ea1f16 --- libs/hwui/pipeline/skia/RenderNodeDrawable.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp index 46d4ae77694ec..845acc0fc0b2e 100644 --- a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp +++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp @@ -110,7 +110,8 @@ void RenderNodeDrawable::forceDraw(SkCanvas* canvas) { // We only respect the nothingToDraw check when we are composing a layer. This // ensures that we paint the layer even if it is not currently visible in the // event that the properties change and it becomes visible. - if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) { + if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) || + (renderNode->nothingToDraw() && mComposeLayer)) { return; }