docs: OpenGL Dev Guide, fix bug: 6104328

Change-Id: I934bc2741586982f72238b7e11fb5accf38a97af
This commit is contained in:
Joe Fernandez
2013-04-03 13:52:55 -07:00
parent 555c82cd43
commit 44b69be218

View File

@@ -138,7 +138,7 @@ calling OpenGL APIs using the following classes:</p>
<li>{@link android.opengl.GLES10}</li>
<li>{@link android.opengl.GLES10Ext}</li>
<li>{@link android.opengl.GLES11}</li>
<li>{@link android.opengl.GLES10Ext}</li>
<li>{@link android.opengl.GLES11Ext}</li>
</ul>
</li>
<li>{@link javax.microedition.khronos.opengles} - This package provides the standard
@@ -289,13 +289,14 @@ matrices to the coordinates of objects that use this shader.
private final String vertexShaderCode =
// This matrix member variable provides a hook to manipulate
// the coordinates of objects that use this vertex shader
// the coordinates of objects that use this vertex shader.
"uniform mat4 uMVPMatrix; \n" +
"attribute vec4 vPosition; \n" +
"void main(){ \n" +
// the matrix must be included as part of gl_Position
// The matrix must be included as part of gl_Position
// Note that the uMVPMatrix factor *must be first* in order
// for the matrix multiplication product to be correct.
" gl_Position = uMVPMatrix * vPosition; \n" +
"} \n";