From 44b69be2180a3812bda37a8cb1d266bd29f53010 Mon Sep 17 00:00:00 2001 From: Joe Fernandez Date: Wed, 3 Apr 2013 13:52:55 -0700 Subject: [PATCH] docs: OpenGL Dev Guide, fix bug: 6104328 Change-Id: I934bc2741586982f72238b7e11fb5accf38a97af --- docs/html/guide/topics/graphics/opengl.jd | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index 6114a4a7a4c46..12f0b90ba967e 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -138,7 +138,7 @@ calling OpenGL APIs using the following classes:

  • {@link android.opengl.GLES10}
  • {@link android.opengl.GLES10Ext}
  • {@link android.opengl.GLES11}
  • -
  • {@link android.opengl.GLES10Ext}
  • +
  • {@link android.opengl.GLES11Ext}
  • {@link javax.microedition.khronos.opengles} - This package provides the standard @@ -289,13 +289,14 @@ matrices to the coordinates of objects that use this shader. private final String vertexShaderCode = // This matrix member variable provides a hook to manipulate - // the coordinates of objects that use this vertex shader + // the coordinates of objects that use this vertex shader. "uniform mat4 uMVPMatrix; \n" + "attribute vec4 vPosition; \n" + "void main(){ \n" + - - // the matrix must be included as part of gl_Position + // The matrix must be included as part of gl_Position + // Note that the uMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. " gl_Position = uMVPMatrix * vPosition; \n" + "} \n";