Remove leftover debugging code
Change-Id: I1589af7991da36744071d5081daa24ebae5b4dfd
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@@ -97,11 +97,6 @@ int Program::addAttrib(const char* name) {
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int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
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glBindAttribLocation(mProgramId, bindingSlot, name);
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GLenum status = GL_NO_ERROR;
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while ((status = glGetError()) != GL_NO_ERROR) {
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LOGD("Program::GL error from OpenGLRenderer: 0x%x", status);
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}
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mAttributes.add(name, bindingSlot);
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return bindingSlot;
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}
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