Remove leftover debugging code

Change-Id: I1589af7991da36744071d5081daa24ebae5b4dfd
This commit is contained in:
Romain Guy
2011-12-12 16:50:13 -08:00
parent 3e263fac8c
commit f44e66fcf7

View File

@@ -97,11 +97,6 @@ int Program::addAttrib(const char* name) {
int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
glBindAttribLocation(mProgramId, bindingSlot, name);
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
LOGD("Program::GL error from OpenGLRenderer: 0x%x", status);
}
mAttributes.add(name, bindingSlot);
return bindingSlot;
}