Correct spelling error in GLSurfaceView.

Bug:
https://code.google.com/p/android/issues/detail?id=56762

Change-Id: I55f8000a6f29172dadd99221ad5ffe3789a3500a
This commit is contained in:
Aurimas Liutikas
2016-06-07 16:10:40 -07:00
parent e7991045dd
commit 35ff3b3e9d

View File

@@ -91,7 +91,7 @@ import android.view.SurfaceView;
* <p>
* <h4>Choosing an EGL Configuration</h4>
* A given Android device may support multiple EGLConfig rendering configurations.
* The available configurations may differ in how may channels of data are present, as
* The available configurations may differ in how many channels of data are present, as
* well as how many bits are allocated to each channel. Therefore, the first thing
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
* <p>