Correct spelling error in GLSurfaceView.
Bug: https://code.google.com/p/android/issues/detail?id=56762 Change-Id: I55f8000a6f29172dadd99221ad5ffe3789a3500a
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@@ -91,7 +91,7 @@ import android.view.SurfaceView;
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* <p>
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* <h4>Choosing an EGL Configuration</h4>
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* A given Android device may support multiple EGLConfig rendering configurations.
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* The available configurations may differ in how may channels of data are present, as
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* The available configurations may differ in how many channels of data are present, as
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* well as how many bits are allocated to each channel. Therefore, the first thing
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* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
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* <p>
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